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Proposal: a way to _not_ reverse an animation's timing function when it plays in reverse or alternate direction #12978

@benface

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@benface

animation-direction: alternate is a nice way to write less keyframes when the second half of the animation is essentially a mirror of the first half, but it doesn't always mean we want the timing function to reverse in the second part. I wonder if we could add a flag to the upcoming animation-easing property to make that customizable?

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