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Description
It would be nice to have interop for the interpolation on rotate property if possible, but at very least "SLERP" in the spec should probably link to somewhere, e.g. interpolation on quaternion vectors. And it'd be great to provide more details about how to convert a rotate axis and angle into a quaternion.
For example:
- Normalize rotate vectors of from and to values.
- Convert
rotate: x y z Tdeg
into quaternion(a, b, c, d)
for from and to values. - Do interpolation by SLERP (provided a link)
- Convert the interpolated quaternion,
(a', b', c', d')
, intorotate: x' y' z' T'deg
.
If (2) (4) are included in the decomposing/recomposing of the 4x4 matrix, perhaps we should explicitly mention it.