We don't define what happens if the animation-iteration-count is not 1. We could:
- ignore it entirely
- split the length of the timeline (or what remains after limiting by animation-range/delay) by the number of iterations, treating
infinite as 1, and loop over the keyframes for each iteration
In the latter case, things get weird if keyframes are attached using named range offsets. We could...
- attach those frames, then ignore them while attaching any other frames using the iteration count
- attach those frames, then split the timeline up by those frames and iterate any other keyframes within each interval
- something else?
CC @bramus