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[css-transforms-2] Interpolation of rotate3D should convert to quaternions instead of a matrix. #9278

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@mattwoodrow

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@mattwoodrow

The current spec requires that rotate3D should be converted to a matrix (if the rotations are not along the same vector), and then interpolated (by decomposing into quaternions).

Most implementations are just converting rotate3D into quaternions directly and interpolating, and we should probably specify that.

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