-
Notifications
You must be signed in to change notification settings - Fork 765
[web-animations-1] Added phase to Animation Timeline #4325 #4854
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Conversation
birtles
left a comment
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Looking good but needs a few more tweaks.
It's fine to edit multiple specs in one PR but you might find issues linking to the phase concept from the scroll-animations-1 spec until the changes to web-animations-1 changes have landed and shepherd has been updated.
I assume this builds without link errors though, right?
|
Should hold_time concept be update to include hold_phase? What if an animation is paused at timeline.currentTime of zero and 'before' phase? |
Good catch, I will add the concept of hold_phase in the next commit. |
|
Added concept of hold phase. Ready for review again. |
birtles
left a comment
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Thanks for working on this. I'm afraid I think it still needs some clarification however.
e207dcb to
70c9228
Compare
70c9228 to
a3c9923
Compare
|
I messed some things up trying to do a rebase onto a more recent master. I ended up losing the commit history of this PR, but it shouldn't matter much. Feedback has been addressed and is ready for review again :) |
…oved unnecessary non-normative explanation of timeline phase
birtles
left a comment
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Thanks! Looks good!
Adding phase to Animation Timeline requires changes to multiple spec's let me know if they can be done at once in the same PR or if they need to be split into individual PR's.
I'm sure there are some places I missed that need to reference the new timeline phase. If you can think of any please comment and let me know so I can adjust the spec as needed.