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Data Structures And Problem Solving Using C 2nd
International Edition Edition Mark Allen Weiss Digital
Instant Download
Author(s): Mark Allen Weiss
ISBN(s): 9780321205001, 0321205006
Edition: 2nd International Edition
File Details: PDF, 41.20 MB
Year: 2003
Language: english
DATA STRUCTURES AND
PROBLEM SOLVING USING C++
Second Edition
Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks.
Where those designations appear in this book, and the publisher was aware of a trademark claim. the des~gnationshave
been printed in ~nitialcaps or in all caps.
The programs and the applications presented In this book have been included for their instruct~onalvalue. They have
been tested with care but are not guaranteed for any particular purpose. Neither the publisher or the author offers any
warranties or representations. nor do they accept any liabilities with respect to the programs or applications.
All rights reserved. No part of this publication may be reproduced. stored In a database or retrieval system.
or transmitted in any form or by any means. electronic, mechanical, photocopying, recording. or any other
media embodiments now known or hereafter to become known. without the prior written permis5lon of the
publisher. Printed in the United States of Amenca.
10987654321
I Contents
Chapter 3 Templates 97
3.1 What Is a Template? 97
3.2 Function Templates 98
3.3 A Sorting Function Template 100
3.4 Class Templates 103
3.4.1 A MemoryCell Template 103
3.4.2 Implementing the vector Class Template 108
3.5 Templates of Templates: A matrix Class 108
3.5.1 The Data Members, Constructor. and Basic Accessors 1 1 1
3.5.2 operator [ I 112
3.5.3 Destructor, Copy Assignment, and Copy Constructor 112
--
Contents
Summary 221
Objects of the Game 22 1
Common Errors 222
On the Internet 223
Exercises 223
References 228
Part I l l : Applications
Contents
contents
Appendices
A Unique Approach
My basic premise is that software development tools in all languages come
with large libraries, and many data structures are part of these libraries. I
envision an eventual shift in emphasis of data structures courses from imple-
mentation to use. In this book I take a unique approach by separating the
data structures into their specification and subsequent implementation and
take advantage of an already existing data structures library, the Standard
Template Library (STL).
A subset of the STL suitable for most applications is discussed in a sin-
gle chapter (Chapter 7) in Part 11. Part 11 also covers basic analysis tech-
niques, recursion, and sorting. Part I11 contains a host of applications that
use the STL's data structures. Implementation of the STL is not shown until
Part IV, once the data structures have already been used. Because the STL is
part of C++ (older compilers can use the textbook's STL code instead-see
Code Availability, xxix), students can design large projects early on, using
existing software components.
Despite the central use of the STL in this text, it is neither a book on the
STL nor a primer on implementing the STL specifically; it remains a book
that emphasizes data structures and basic problem-solving techniques. Of
course, the general techniques used in the design of data structures are appli-
cable to the implementation of the STL, so several chapters in Part IV
include STL implementations. However, instructors can choose the simpler
implementations in Part IV that do not discuss the STL protocol. Chapter 7,
which presents the STL, is essential to understanding the code in Part 111. I
attempted to use only the basic parts of the STL.
Many instructors will prefer a more traditional approach in which each
data structure is defined, implemented, and then used. Because there is no
dependency between material in Parts I11 and IV, a traditional course can
easily be taught from this book.
Prerequisites
Students using this book should have knowledge of either an object-oriented
or procedural programming language. Knowledge of basic features, includ-
ing primitive data types, operators, control structures, functions (methods),
and input and output (but not necessarily arrays and classes) is assumed.
Students who have taken a first course using C++ or Java may find the
first two chapters "light" reading in some places. However, other parts are
definitely "heavy" with C++ details that may not have been covered in intro-
ductory courses.
Students who have had a first course in another language should begin at
Chapter 1 and proceed slowly. They also should consult Appendix A which
discusses some language issues that are somewhat C++ specific. If a student
would like also to use a C++ reference book, some recommendations are
given in Chapter 1, pages 38-39.
Knowledge of discrete math is helpful but is not an absolute prerequi-
site. Several mathematical proofs are presented, but the more complex
proofs are preceded by a brief math review. Chapters 8 and 19-24 require
some degree of mathematical sophistication. The instructor may easily elect
to skip mathematical aspects of the proofs by presenting only the results. All
proofs in the text are clearly marked and are separate from the body of the
text.
Using C++ presents both advantages and disadvantages. The C++ class
allows the separation of interface and implementation, as well as the hid-
ing of internal details of the implementation. It cleanly supports the notion
of abstraction. The advantage of C++ is that it is widely used in industry.
Students perceive that the material they are learning is practical and will
help them find employment, which provides motivation to persevere
through the course. One disadvantage of C++ is that it is far from a perfect
language pedagogically, especially in a second course, and thus additional
care needs to be expended to avoid bad programming practices. A second
disadvantage is that C++ is still not a stable language, so the various com-
pilers behave differently.
It might have been preferable to write the book in a language-indepen-
dent fashion, concentrating only on general principles such as the theory of
the data structures and referring to C++ code only in passing, but that is
impossible. C++ code is complex, and students will need to see complete
examples to understand some of its finer points. As mentioned earlier, a brief
review of parts of C++ is provided in Appendix A . Part I of the book
describes some of C++'s more advanced features relevant to data structures.
Several parts of the language stand out as requiring special consider-
ation: templates, inheritance, exceptions, namespaces and other recent C++
additions, and the Standard Library. 1 approached this material in the follow-
ing manner.
for it, This edition contains less use of inheritance than in the previ-
ous edition. However, there is a chapter on inheritance, and part of the
design patterns chapter touches on inheritance-based patterns. For the
most part, instructors who are eager to avoid inheritance can do so,
and those who want to discuss inheritance will find sufficient material
in the text.
Exceptions: Exception semantics have been standardized and
exceptions seem to work on many compilers. However, exceptions
in C++ involve ugly code, significant complications (e.g., if used in
conjunction with templates), and probably require discussing inher-
itance. So I use them sparingly in this text. A brief discussion of
exceptions is provided, and in some places exceptions are thrown in
code when warranted. However, I generally do not attempt to catch
exceptions in any Part I11 code (most of the Standard Library does
not attempt to throw exceptions).
Namespaces: Namespaces, which are a recent addition to C++, do not
work correctly on a large variety of compilers. I do not attempt to use
namespaces and I import the entire s t d namespace when necessary
(even though not great style, it works on the largest number of com-
pilers). Appendix A discusses the namespace issues.
Recent language additions: The boo1 data type is used throughout.
The new s t a t i c - c a s t operator is used in preference to the old-style
cast. Finally, I use e x p l i c i t when appropriate. For the most part,
other additions are not used (e.g., I generally avoid using typename).
Standard Library: As previously mentioned, the STL is used through-
out, and a safe version (that does extra bounds checking) is available
online (and implemented in Part IV). We also use the s t r i n g class
and the newer i s t r i n g s t r e a m class that are part of the standard
library.
Text Organization
In this text I introduce C++ and object-oriented programming (particularly
abstraction) in Part I. I discuss arrays, pointers and some other C++ topics
and then go on to discuss the syntax and use of classes, templates, and inher-
itance. The material in these chapters was substantially rewritten. New to
this edition is an entire chapter on design patterns.
In Part I1 I discuss Big-Oh and algorithmic paradigms, including recur-
sion and randomization. An entire chapter is devoted to sorting, and a sepa-
rate chapter contains a description of basic data structures. I use the STL in
presenting the interfaces and running times of the data structures. At this
Preface
point in the text, the instructor may take several approaches to present the
remaining material, including the following two.
Chapter-by-ChapterText Organization
Part I consists of ti ve chapters that describe some advanced features of C++
used throughout the text. Chapter I describes arrays, strings, pointers, refer-
ences, and structures. Chapter 2 begins the discussion of object-oriented pro-
gramming by describing the class mechanism in C++. Chapter 3 continues
this discussion by examining templates, and Chapter 4 illustrates the use of
inheritance. Several components, including strings and vectors, are written
in these chapters. Chapter 5 discusses some basic design patterns, focusing
mostly on object-based patterns such as function objects, wrappers and
adapters, iterators, and pairs. Some of these patterns (most notably the wrap-
per pattern) are used later in the text.
Part IT focuses on the basic algorithms and building blocks. In Chapter 6
a complete discussion of time complexity and Big-Oh notation is provided,
and binary search is also discussed and analyzed. Chapter 7 is crucial
because it covers the STL and argues intuitively what the running time of the
supported operations should be for each data structure. (The implementation
of these data structures. in both STL-style and a simplified version, is not
provided until Part IV. The STL is available on recent compilers.) Chapter 8
describes recursion by ti rst introducing the notion of proof by induction. It
also discusses divide-and-conquer, dynamic programming, and backtrack-
ing. A section describes several recursive numerical algorithms that are used
to implement the RSA cryptosystem. For many students, the material in the
second half of Chapter 8 is more suitable for a follow-up course. Chapter 9
describes. codes, and analyzes several basic sorting algorithms, including
the insertion sort, Shellsort, mergesort, and quicksort, as well as indirect
sorting. It also proves the classic lower bound for sorting and discusses the
related problems of selection. Finally, Chapter 10 is a short chapter that dis-
cusses random numbers, including their generation and use in randomized
algorithms.
Part 111 provides several case studies, and each chapter is organized
around a general theme. Chapter I I illustrates several important techniques
by examining games. Chapter 12 discusses the use of stacks in computer
languages by examining an algorithm to check for balanced symbols and the
classic operator precedence parsing algorithm. Complete implementations
with code are provided for both algorithms. Chapter 13 discusses the basic
utilities of file compression and cross-reference generation, and provides a
complete implementation of both. Chapter 14 broadly examines simulation
by looking at one problem that can be viewed as a simulation and then at the
more classic event-driven simulation. Finally, Chapter 15 illustrates how
data structures are used to implement several shortest path algorithms effi-
ciently for graphs.
Part IV presents the data structure implementations. Implementations
that use simple protocols (insert,find,remove variations) are provided.
In some cases, STL implementations that tend to use more complicated C++
syntax are presented. Some mathematics is used in this part, especially in
Chapters 19-21, and can be skipped at the discretion of the instructor. Chap-
ter 16 provides implementations for both stacks and queues. First these data
structures are implemented using an expanding array; then they are imple-
mented using linked lists. The STL versions are discussed at the end of the
chapter. General linked lists are described in Chapter 17.Singly linked lists
are illustrated with a simple protocol, and the more complex STL version
that uses doubly linked lists is provided at the end of the chapter. Chapter 18
describes trees and illustrates the basic traversal schemes. Chapter 19 is a
detailed chapter that provides several implementations of binary search
trees. Initially, the basic binary search tree is shown, and then a binary
search tree that supports order statistics is derived. AVL trees are discussed
but not implemented; however, the more practical red-black trees and AA-
trees are implemented. Then the STL set and map are implemented.
Finally, the B-tree is examined. Chapter 20 discusses hash tables and imple-
ments the quadratic probing scheme, after examination of a simpler alterna-
tive. Chapter 21 describes the binary heap and examines heapsort and
external sorting. The STL pr iority-queue is implemented in this chapter.
Part Chapter V contains material suitable for use in a more advanced
course or for general reference. The algorithms are accessible even at the
first-year level; however, for completeness sophisticated mathematical anal-
yses were included that are almost certainly beyond the reach of a first-year
student. Chapter 22 describes the splay tree, which is a binary search tree
that seems to perform extremely well in practice and is also competitive with
the binary heap in some applications that require priority queues. Chapter 23
describes priority queues that support merging operations and provides an
implementation of the pairing heap. Finally, Chapter 24 examines the classic
disjoint set data structure.
The appendices contain additional C++ reference material. Appendix A
describes tricky C++ issues, including some unusual operators, 110, and
recent language changes. Appendix B lists the operators and their prece-
dence. Appendix C summarizes some C++ libraries. Appendix D describes
primitive arrays and strings for those who want details of what is going on
under the hood of the v e c t o r and s t r i n g classes.
Chapter Dependencies
Generally speaking, most chapters are independent of each other. However,
the following are some of the notable dependencies.
Part I: The first three chapters should be covered in their entirety first. I
recommend a brief discussion of inheritance in Chapter 4. Some instruc-
tors will want to cover all of inheritance, but it is possible to get by with
just the basics of inheritance and avoid some of the more difficult C++
issues that inheritance involves. Some of the object-based patterns (e.g.,
wrappers and function objects) in Chapter 5 can be discussed shortly
after templates, or later in the course as the need arises. Some of these
patterns are used in the chapter on sorting and in Part IV.
Chapter 6 (Algorithm Analysis): This chapter should be covered prior
to Chapters 7 and 9. Recursion (Chapter 8) can be covered prior to
this chapter, but the instructor will have to gloss over some details
about avoiding inefficient recursion.
Chapter 7 (STL): This chapter can be covered prior to, or in conjunc-
tion with, material in Part 111or IV.
Chapter 8 (Recursion): The material in Sections 8.1-8.3 should be
covered prior to discussing recursive sorting algorithms, trees, the tic-
tac-toe case study, and shortest-path algorithms. Material such as the
RSA cryptosystem, dynamic programming, and backtracking (unless
tic-tac-toe is discussed) is otherwise optional.
Chapter 9 (Sorting): This chapter should follow Chapters 6 and 8.
However, it is possible to cover Shellsort without Chapters 6 and 8.
Shellsort is not recursive (hence there is no need for Chapter 8), and a
rigorous analysis of its running time is too complex and is not cov-
ered in the book (hence there is little need for Chapter 6).
Chapters 16 and 17 (Stacks/Queues/Lists): These chapters may be
covered in either order. However, I prefer to cover Chapter 16 first,
because I believe that it presents a simpler example of linked lists.
Chapters 18 and 19 (TreesBearch trees): These chapters can be cov-
ered in either order or simultaneously.
Separate Entities
The other chapters have little or no dependencies:
Mathematics
I have attempted to provide mathematical rigor for use in CS-2 courses that
emphasize theory and for follow-up courses that require more analysis.
However, this material stands out from the main text in the form of separate
theorems and, in some cases, separate sections (or subsections). Thus it can
be skipped by instructors in courses that deemphasize theory.
In all cases, the proof of a theorem is not necessary to the understanding
of the theorem's meaning. This is another illustration of the separation of an
interface (the theorem statement) from its implementation (the proof). Some
inherently mathematical material, such as Section 8.4 (Numerical Applica-
tions of Recursion), can be skipped without affecting comprehension of the
rest of the chapter.
Preface
Course Organization
A crucial issue in teaching the course is deciding how the materials in Parts
11-IV are to be used. The material in Part I should be covered in depth, and
the student should write one or two programs that illustrate the design,
implementation, and testing of classes and generic classes-and perhaps
object-oriented design, using inheritance. Chapter 6 discusses Big-Oh nota-
tion. An exercise in which the student writes a short program and compares
the running time with an analysis can be given to test comprehension.
In the separation approach, the key concept of Chapter 7 is that different
data structures support different access schemes with different efficiency.
Any case study (except the tic-tac-toe example that uses recursion) can be
used to illustrate the applications of the data structures. In this way, the stu-
dent can see the data structure and how it is used but not how it is efficiently
implemented. This is truly a separation. Viewing things this way will greatly
enhance the ability of students to think abstractly. Students can also provide
simple implementations of some of the STL components (some suggestions
are given in the exercises in Chapter 7) and see the difference between effi-
cient data structure implementations in the existing STL and inefficient data
structure implementations that they will write. Students can also be asked to
extend the case study, but, again, they are not required to know any of the
details of the data structures.
Efficient implementation of the data structures can be discussed after-
ward, and recursion can be introduced whenever the instructor feels it is
appropriate, provided it is prior to binary search trees. The details of sorting
can be discussed at any time after recursion. At this point, the course can
continue by using the same case studies and experimenting with modifica-
tions to the implementations of the data structures. For instance, the student
can experiment with various forms of balanced binary search trees.
Instructors who opt for a more traditional approach can simply discuss
a case study in Part I11 after discussing a data structure implementation in
Part IV. Again, the book's chapters are designed to be as independent of
each other as possible.
Q Exercises
Exercises come in various flavors; I have provided four varieties. The basic In
Short exercise asks a simple question or requires hand-drawn simulations of an
algorithm described in the text. The In Theory section asks questions that either
require mathematical analysis or asks for theoretically interesting solutions to
problems. The In Practice section contains simple programming questions,
including questions about syntax or particularly tricky lines of code. Finally, the
Programming Projects section contains ideas for extended assignments.
Pedagogical Features
Margin notes are used to highlight important topics.
The Objects of the Game section lists important terms along with def-
initions and page references.
The Common Errors section at the end of each chapter provides a list
of commonly made errors.
References for further reading are provided at the end of most chapters.
Code Availability
The code in the text is fully functional and has been tested on numerous plat-
forms. It is available from my home page h t t p : / /www. fiu . ed~/-weiss.
Be sure to browse the README file for information on compiler dependencies
and bug fixes. The On the Internet section at the end of each chapter lists the
filenames for the chapter's code.
Acknowledgments
Many, many people have helped me in the preparation of this book. Many
have already been acknowledged in the first edition and the related title,
Data Structures and Problem Solving Using Java. Others, too numerous to
list, have sent e-mail messages and pointed out errors or inconsistencies in
explanations that I have tried to fix in this version.
For this book, I would like to thank all of the folks at Addison Wesley
Longman: my editor, Susan Hartman, and associate editor, Katherine Haru-
tunian, helped me make some difficult decisions regarding the organization
of the C++ material and were very helpful in bringing this book to fruition.
My copyeditor, Jerrold Moore, and proofreaders, suggested numerous
rewrites that improved the text. Diana Coe did a lovely cover design. As
always, Michael Hirsch has done a superb marketing job. I would especially
like to thank Pat Mahtani, my production editor, and Lynn Steines at Shep-
herd, Inc. for their outstanding efforts coordinating the entire project.
1 also thank the reviewers, who provided valuable comments, many of
which have been incorporated into the text:
Zhengxin Chen, University of Nebraska at Omaha
Arlan DeKock, University of Missouri-Rolla
Andrew Duchowski, Clemson University
Seth Copen Goldstein, Carnegie Mellon University
G. E. Hedrick, Oklahoma State University
Murali Medidi, Northern Arizona University
Chris Nevison, Colgate University
Gurpur Prabhu, Iowa State University
Donna Reese, Mississippi State University
Gurdip Singh, Kansas State University
Michael Stinson, Central Michigan University
Paul Wolfgang, Temple University
Some of the material in this text is adapted from my textbook EfJicient C
Programming: A Practical Approach (Prentice-Hall, 1995) and is used with
permission of the publisher. I have included end-of-chapter references where
appropriate.
My World Wide Web page, http:/ /www. cs . f iu .edu/-weiss,will
contain updated source code, an errata list, and a link for receiving bug
reports.
M. A. W
Miami, Florida
September, 1999
Part I
Objects and C++
Chapter 1
Arrays, Pointers, and Structures
When a professor says, "Do Problem 1.1 in the textbook," the actual
homework assignment is being stated indirectly.
A classic example of indirect access is looking up a topic in the index
of a book. The index tells you where you can find a full description.
A street address is a pointer. It tells you where someone resides. A
forwarding address is a pointer to a pointer.
-- -- -- -
~ p ~ r r a y Pomters,
~ , and Structures
A pointer stores an In all these cases a piece of information is given out indirectly by providing
address where other a pointer to the information. In C++ a pointer is an object that stores an
data reside.
address (i.e., a location in memory) where other data are stored. An address
is expected to be an integer, so a pointer object can usually be represented
internally as an (unsigned)int.1What makes a pointer object more than
just a plain integer is that we can access the datum being pointed at. Doing
so is known as dereferencing the pointer.
An aggregate is a An aggregate is a collection of objects stored in one unit. The array is the
collection of objects basic mechanism for storing a collection of identically-typed objects. A differ-
stored in one unit.
ent type of aggregate type is the structure, which stores a collection of objects
An array stores a that need not be of the same type. As a somewhat abstract example, consider
collection of the layout of an apartment building. Each floor might have a one-bedroom
identically-typed
objects.
unit, a two-bedroom unit, a three-bedroom unit, and a laundry room. Thus
each floor is stored as a structure, and the building is an array of floors.
1. This fact is of little use in normal programming practice and in languages besides C. C++, and
low-level assembly languages. It is used (often dangerously) by old-style C++ programmers.
without special cases and exceptions, whereas second-class objects can be
manipulated in only certain restricted ways.
What are the "usual ways?" In the specific case of C++, they might Primitive arrays and
include things like copying. Recall that an array stores a collection of strings are not first-
class objects.
objects. We would expect a copy of an array to copy the entire collection;
this is not the case for the primitive array. We might also expect an array to
know how many objects are in its collection. In other words, we would
expect that the size of the array is part of its being. Again, this is not true for
primitive arrays. (The reason for this is that arrays in C++ are little more
than pointer variables, rather than their own first-class type.) We might also
expect that when allocated arrays are no longer needed (for instance the
function in which they are declared returns), then the memory that these
arrays consumes is automatically reclaimed. This is true sometimes and
false at other times for arrays, making for tricky coding.
The primitive string may be considered even lower than a second-class
object because it suffers all the second-class behavior of arrays. In addition,
its comparison operators (for instance, == and <) do not do what we would
normally expect them to do and thus have to be handled as a special case.
Throughout the text, we use a vector and a string to provide first- Throughout the text,
class treatment for arrays and string^.^ The vector and string classes are we use a v e c t o r and
a string to provide
now part of the Standard Library and thus are part of C++. However, many first-class treatment
compilers do not yet support them. We provide our own versions of vector for arrays and strings.
i Section 3.4.2) and string (Section 2.6), and in the process, illustrate how
their second-class counterparts are manipulated. Our vector and string
are implemented by wrapping the second-class behavior of the built-in types
in a class.3 This implementation is an acceptable use of the second-class
type because the complicated second-class implementation details are hid-
den and never seen by the user of the first-class objects. As we demonstrate
in Chapter 2, the class allows us to define new types. Included in these types
are functions that can be applied to objects of the new type.
The vector and string classes in the Standard Library treat arrays
and strings as first-class objects. A vector knows how large it is. Two
string objects can be compared with ==, <, and so on. Both vector and
2 . The vector class contains the basic primitive array operations plus additional features.
Thus it behaves more like a data structure than a simple array. However, its use is much
safer than the primitive C++ array. The vector is part of the Standard Template Library
(STL).
3. Appendix D contains further discussion of primitive arrays and strings if you want to see
these details early. However, you must read Section 1.3 first. A less detailed discussion is
given in Sections 2.6 and 3.4.2, which contain descriptions that are sufficient to show how
the string and vector are implemented.
Arrays, Pointers, and Structures
string can be copied with =. Except in special cases, you should avoid
using the built-in C++ array and string.
The string is a class, or the library type used for first-class strings.
The vector is a class template, or the library type used for first-class
arrays. We discuss classes in Chapter 2 and class templates in Chapter 3. A
recurring theme in this text is that using a library routine does not require
knowing anything about its underlying implementation. However, you
may need to know how the second-class counterparts are manipulated
because occasionally you must resort to the primitive versions. It turns out
that both string and vector are implemented by providing an interface
that hides the second-class behavior of the built-in types.
A using directive may be needed if one has not already been provided.
The array indexing Just as a variable must be declared before it is used in an expression and
operator 11 provGes initialized before its value is used. so must an array. A vecto; is declared
access to any object
in the array. by giving it a name, in accordance with the usual identifier rules, and by tell-
ing the compiler what type the elements are. A size can also be provided; if it
is not, the size is zero, but vector will need to be resized later.
Each object in the collection of objects that an array denotes can be
accessed by use of the array indexing operator [ I . We say that the [ 1
operator indexes the array, meaning that it specifies which of the objects is to
be accessed.
Arrays are indexed In C++, arrays are always indexed starting at zero. Thus the declaration
starting at zero.
vectorcintl a ( 3 ) ; / / 3 int objects: a [ O l , a [ l l , and a [ 2 1
The size of the vector can always be obtained with the size function. The size of the
For the preceding code fragment example, a . size ( ) returns 3 . Note the vector can always
be obtained with the
syntax: The dot operator is used to call the vector's size function. size operator.
The size of a vector can always be changed by calling resize. Thus
an alternative declaration for the vector a could have been
Figure 1.1 illustrates the use of the vector. The program in Figure 1.1
repeatedly chooses numbers between 1 and 100, inclusive. The output is the
number of times that each number has o ~ c u r r e d . ~
Line 17 declares an array of integers that count the occurrences of each You must always be
number. Because arrays are indexed starting at zero, the + 1 is crucial if we the
correct array size.
want to access the item in position DIFFERENT-NUMBERS. Without it we Off-by-one errors are
would have an array whose indexible range was 0 to 99, and thus any access common and very
to index 100 might~beto memory that was assigned to another object. Incor- difficult to spot.
rect results could occur, depending on the implementation details of
vector; we might find that the program would work perfectly on some plat-
forms but would give wrong answers on others.
The rest of the program is relatively straightforward.The routine rand,
declared in stdlib. h, gives a (somewhat) random number; the manipula-
tion at line 25 places it in the range 1 to 100, inclusive. The results are output
at lines 28 to 30.
The C++ standard specifies that the scope of i on line 20 ends with the
for loop. (In other words, i should not be visible at line 24). This is differ-
cnt from the original language specification, and some older compilers (and
even some newer compilers) see i as being in scope at line 24. Thus we use
different names for the loop counters.5
The using directive, shown at line 4, is a recent addition to C++ and is discussed in Appen-
dix A.5. Other significant additions are presented in Section A.6.
! Sote also that the STL vector has an initialization shorthand that we have not used. We
could have written
-'ector<int> numbers( DIFFERENT-NUMBERS + 1, 0 ) ;
ro initialize all entries to zero and thus avoided the first for loop.
Arrays, Pointers, and Structures
1 #include <stdlib.h>
2 #include <iostream>
3 #include <vector>
4 using namespace std;
5
6 / / Generate numbers (from 1-100).
7 / / Print number of occurrences of each number.
8 int main( )
9 {
10 const int DIFFERENT-NUMBERS = 100;
11
12 / / Prompt for and read number of games.
13 int totalNumbers;
14 cout << "How many numbers to generate?: " ;
15 cin >> totalNumbers;
16
17 vector<int> numbers( DIFFERENT-NUMBERS + 1 ) ;
18
19 / / Initialize the vector to zeros.
20 for( int i = 0; i < numbers.size( ) ; i++ )
21 numbers[ i ] = 0;
22
23 / / Generate the numbers.
24 for( int j = 0; j < totalNumbers; j++ )
25 numbers[ rand( ) % DIFFERENT-NUMBERS + 1 I + + ;
26
27 / / Output the summary.
28 for( int k = 1; k <= DIFFERENT-NUMBERS; k++ )
29 cout << k << " occurs " << numbers[ k I
30 << I' time(s)\ n " ;
31
32 return 0;
33 }
What happens is that pointers (which we discuss later in this chapter) are
used to give the illusion of an array that can be resized. To understand the
algorithm does not require any knowledge of C++: all this detail is hidden
inside the implementation of vector.
The basic idea is shown in Figure 1.2. There, arr is representing a 10-
element vector.Somewhere, buried in the implementation then, memory is
allocated for 10 elements. Suppose that we would like to expand this mem-
ory to 12 elements. The problem is that array elements must be stored in
contiguous memory and that the memory immediately following arr might
already be taken. So we do the following:
Arrays and Strings
arr
arr
original
(b)
arr
original
(c)
arr
original W
Figure 1.2 Array expansion, internally: (a) At the starting point, arr represents
10 integers; (b) after step 1, original represents the same 10
integers; (c) after steps 2 and 3, arr represents 12 integers, the first
10 of which are copied from original;and (d) after step 4, the
10 integers are freed.
.A moment's thought will convince you that this is an expensive operation Always expand the
because we copy all the elements from the originally allocated array to the array a size that is
some multiplicative
newly allocated array. If, for instance, this array expansion is in response to con,tant times as
reading input, expanding every time we read a few elements would be ineffi- large. Doubling is a
cient. ~ h u iwhen
, array expansion is implemented, we always make it some good choice. -
constant times as large. For instance, we might expand to
t?l~~lriplicative
m x G r s , and Structures
make it twice as large. In this way, when we expand the array from N items
to 2N items, the cost of the N copies can be apportioned over the next N
items that can be inserted into the array without an expansion. As a result,
this dynamic expansion is only negligibly more expensive than starting with
a fixed size, but it is much more flexible.
To make things more concrete, Figure 1.3 shows a program that reads an
unlimited number of integers from the standard input and stores the result in a
dynamically expanding array. The function declaration for getInts tells us
that the vector is the parameter. The & in the function declaration before
array specifies that it is a reference to the actual parameter, rather than a copy
1 #include <iostream>
2 #include <vector>
3 using namespace std;
4
5 / / Read an unlimited number of ints with no attempts at error
6 / / recovery; fill the vector parameter with the data; its size
7 / / after the return tells how many items were read.
8 void getInts( vector<int> & array )
9 {
10 int itemsRead = 0;
11 int inputVal;
12
13 cout << "Enter any number of integers: ";
14 while( cin >> inputVal )
15 {
16 if( itemsRead == array.size( ) )
17 array.resize( array.size( ) * 2 + 1 );
18 array[ itemsRead++ ] = inputVal;
19 }
20 array.resize( itemsRead ) ;
21 1
22
23 int main( )
24 {
25 vector<int> array;
26
27 getInts( array ) ;
28 for( int i = 0; i < array.size( ); i++ )
29 cout < < array[ i ] << endl;
30
31 return 0;
32 1
Figure 1.3 Code to read an unlimited number of ints and write them out,
using array-doubling.
Arrays and Strings
of it. Thus all changes in the formal parameter are reflected in the actual argu-
ment. We discuss reference parameters in more detail in Section 1.5.
At the start of getrnts, itemsRead is set to 0.We repeatedly read
new items at line 14. If the array is full, as indicated by a successful test at
line 16, then the array is expanded at line 17. We resize to roughly twice
the size of the old. We add 1 so that the initial doubling converts an array
of 0 size to an array of size 1 . At line 18 the actual input item is assigned to
the array, and the number of items read is incremented. At line 20 we
resize the array to match the number of items that were read. An alterna-
tive is to have itemsRead be an additional reference parameter that is even-
tually set to the new array size. When the input fails (for whatever reason),
we merely return. The main routine calls getInts,passing a vector.The
initial size of this vector happens to be 0.
6. Some compilers do not double the capacity. but instead expand by a small constant
amount, thereby causing poor performance.
--
m - ~ r r a p , Pointers, and Structures
1 #include <stdlib.h>
2 #include <iostream>
3 #include <vector>
4 using namespace std;
5
6 / / Read an unlimited number of ints with no attempts at error
7 / / recovery; fill the vector parameter with the data; its size
8 / / after the return tells how many items were read.
9 void getInts( vector<int> & array )
10 {
11 int inpu tVal ;
12
13 array.resize( 0 ) ;
14 cout << "Enter any number of integers: ";
15 while( cin >> inputVal )
16 array.push-back( inputVal ) ;
17 1
Figure 1.4 Code to read an unlimited number of i n t s and write them out using
push-back.
Call by value is the This function declaration has a fundamental problem: The default parameter-
default parameter- passing mechanism is call by value, whose semantics dictate that a copy be
passing mechanism.
The actual argument
made of the actual argument and used as the formal parameter for every call
is copied into the to f i n d M a x . Because a could be large,
- this operation is expensive, so call
formal parameter. by value is unsuitable. An alternative is to pass the parameter using call by
reference:
The call by reference Now we can avoid the overhead of a copy. This routine is still not perfect,
parameter-passing however, because the declaration tells the reader, and also the compiler, that
mechanism avoids a
copy. However, it the actual argument might be changed as result of the call to f i n d M a x .
allowschangestothe When the parameter was passed by value, we were guaranteed that the
parameters. actual parameter would not be altered. To obtain equivalent behavior, we use
a third form of parameter passing, call by constant reference:
Here, the size of the primitive array is automatically initialized, and its size
is deduced by the number of initializers that are present. If this array is glo-
bal, the number of items can be determined by dividing the amount of
memory used by the primitive array s i zeof ( DAYS-IN-MONTH) by the
amount of memory used by one item in the primitive array sizeof
i DAYS-IN-MONTH [ 0 ] ) , as in
defines the two-dimensional array x, with the first index ranging from 0 to 1
and the second index ranging from 0 to 2 (for a total of six objects). The
m a t r i x sets aside six memory locations for these objects: x [ 0 1 [ 0 I ,
x [ o l [ ~ I , X [ [O2 I1 , x [ 1 1[ O I , x [ 1 1 [ l l , a n d x [ l ] [21.
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