TVL CSS G11-Q1-M7
TVL CSS G11-Q1-M7
Computer
System Specifications
For the learner:
This module was designed to provide you with fun and meaningful
opportunities for guided and independent learning at your own pace and time. You
will be enabled to process the contents of the learning material while being an active
learner.
PRETEST
RECAP
DIRECTION: Read the following statement carefully. Choose the best
answer by encircling your answer.
1. It is generally defined as any auxiliary device such as a computer mouse
or keyboard, that connects to and works with the computer.
a. Computer Peripheral c. Mouse
b. Webcam d. Keyboard
2. It is an input device that uses "point and click" technology to
interact with a computer.
a. Computer Peripheral c. Mouse
b. Webcam d. Keyboard
3. It is one of the most common input device that is used to enter letters,
numbers, and other symbols to give the computer with information
and instruction.
a. Computer Peripheral c. Mouse
b. Webcam d. Keyboard
4. This device is most often used to enable people to see each other when
communicating over the internet, or for recording video blogs, or other
videos.
a. Computer Peripheral c. Mouse
b. Webcam d. Keyboard
5. This device feeds a sound signal to the computer, where it can be recorded,
or streamed across the internet.
a. Monitor c. Projector
b. Speaker d. Microphone
6. It essentially displays a signal sent by the computer in a visual format.
a. Monitor c. Projector
b. Speaker d. Microphone
7. It is another common type of output device that typically come in pairs to
provide stereo sound and sometimes with a subwoofer unit too in
order to enhance bass frequency.
a. Monitor c. Projector
b. Speaker d. Microphone
8. This device project still or moving images onto a screen, blank wall, or
other surface.
a. Monitor c. Projector
b. Speaker d. Microphone
9. They are used to generate hard copies of electronic data stored on a
computer, most often text or images onto paper.
a. Monitor c. Joystick
b. Printer d. Microphone
10. It is an input device that is often used to control video games, and
usually have one or more push-buttons whose state can also be read
by the computer.
a. Monitor c. Joystick
b. Printer d. Microphone
LESSON
WRAP–UP
DIRECTION: Complete the following sentences base on what you’ve learn.
2. Cite a situation in which you can use the knowledge you acquired about
this lesson?
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P POSTTEST
Direction: Identify what is being asked in the following statements. Write
your answer on the space provided.