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Solution Manual for Java Software Solutions 9th by Lewisinstant download

The document provides information about the Solution Manual for 'Java Software Solutions 9th Edition' by John Lewis, available for download at testbankbell.com. It emphasizes the book's focus on object-oriented programming and problem-solving skills, featuring a comprehensive table of contents that covers various programming concepts. Additionally, it includes links to other related test banks and solution manuals for different subjects and editions.

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100% found this document useful (4 votes)
34 views

Solution Manual for Java Software Solutions 9th by Lewisinstant download

The document provides information about the Solution Manual for 'Java Software Solutions 9th Edition' by John Lewis, available for download at testbankbell.com. It emphasizes the book's focus on object-oriented programming and problem-solving skills, featuring a comprehensive table of contents that covers various programming concepts. Additionally, it includes links to other related test banks and solution manuals for different subjects and editions.

Uploaded by

iroorhev
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Solution Manual for Java Software
Solutions 9th by Lewis

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manual-for-java-software-solutions-9th-by-lewis/
Empowers students to write useful, object-oriented programs

Java Software Solutions establishes a strong foundation of


programming techniques to foster well-designed object-oriented
software. Heralded for its integration of small and large real-world
examples, the worldwide best-selling text emphasizes problem-
solving and design skills and introduces students to the process
of constructing high-quality software systems. The 9th
Edition features a sweeping overhaul of Graphics Track
coverage, to fully embrace the JavaFX API. This fresh approach
enriches programmers’ understandings of core object-oriented
principles. The text uses a natural progression of concepts,
focusing on the use of objects before teaching how to write
them—equipping students with the knowledge and skill they need
to design true object-oriented solutions.

Table of Contents

1. Introduction
o 1.1 Computer Processing
o 1.2 Hardware Components
o 1.3 Networks
o 1.4 The Java Programming Language
o 1.5 Programming Development
o 1.6 Object-Oriented Programming
2. Data and Expressions
o 2.1 Character Strings
o 2.2 Variables and Assignment
o 2.3 Primitive Data Types
o 2.4 Expressions
o 2.5 Data Conversion
o Software Failure: NASA Mars Climate Orbiter and Polar Lander
3. Using Classes and Objects
o 3.1 Creating Objects
o 3.2 The String Class
o 3.3 Packages
o 3.4 The Random Class
o 3.5 The Math Class
o 3.6 Formatting Output
o 3.7 Enumerated Types
o 3.8 Wrapper Classes
o 3.9 Introduction to JavaFX
o 3.10 Basic Shapes
o 3.11 Representing Colors
4. Writing Classes
o 4.1 Classes and Objects Revisited
o 4.2 Anatomy of a Class
o 4.3 Encapsulation
o 4.4 Anatomy of a Method
o 4.5 Constructors Revisited
o 4.6 Arcs
o 4.7 Images
o 4.8 Graphical User Interfaces
o 4.9 Text Fields
o Software Failure: Denver Airport Baggage Handling System
5. Conditionals and Loops
o 5.1 Boolean Expressions
o 5.2 The If Statement
o 5.3 Comparing Data
o 5.4 The While Statement
o 5.5 Iterators
o 5.6 The ArrayList Class
o 5.7 Determining Event Sources
o 5.8 Managing Fonts
o 5.9 Checkboxes
o 5.10 Radio Buttons
o Software Failure: Therac-25
6. More Conditionals and Loops
o 6.1 The Switch Statement
o 6.2 The Conditional Operator
o 6.3 The Do Statement
o 6.4 The For Statement
o 6.5 Using Loops and Conditionals with Graphics
o 6.6 Graphic Transformations
7. Object-Oriented Design
o 7.1 Software Development Activities
o 7.2 Identifying Classes and Objects
o 7.3. Static Class Members
o 7.4 Class Relationships
o 7.5 Interfaces
o 7.6 Enumerated Types Revisited
o 7.7 Method Design
o 7.8 Method Overloading
o 7.9 Testing
o 7.10 GUI Design
o 7.11 Key Events
o Software Failure: 2003 Northeast Blackout
8. Arrays
o 8.1 Array Elements
o 8.2 Declaring and Using Arrays
o 8.3 Arrays of Objects
o 8.4 Command-Line Arguments
o 8.5 Variable Length Parameter Lists
o 8.6 Two-Dimensional Arrays
o 8.7 Polygons and Polylines
o 8.8 An Array of Color Objects
o 8.9 Choice Boxes
o Software Failure: LA Air Traffic Control
9. Inheritance
o 9.1 Creating Subclasses
o 9.2 Overriding Methods
o 9.3 Class Hierarchies
o 9.4 Visibility
o 9.5 Designing for Inheritance
o 9.6 Inheritance in JavaFX
o 9.7 Color and Date Pickers
o 9.8 Dialog Boxes
o Software Failure: Ariane 5 Flight
10.Polymorphism
o 10.1 Late Binding
o 10.2 Polymorphism via Inheritance
o 10.3 Polymorphism vis Interfaces
o 10.4 Sorting
o 10.5 Searching
o 10.6 Designing for Polymorphism
o 10.7 Properties
o 10.8 Sliders
o 10.9 Spinners
11.Exceptions
o 11.1 Exception Handling
o 11.2 Uncaught Exceptions
o 11.3 The Try-Catch Statement
o 11.4 Exception Propagation
o 11.5 The Exception Class Hierarchy
o 11.6 I/O Exceptions
o 11.7 Tool Tips and Disabling Controls
o 11.8 Scroll Panes
o 11.9 Split Panes and List Views
12.Recursion
o 12.1 Recursive Thinking
o 12.2 Recursive Programming
o 12.3 Using Recursion
o 12.4 Tiled Images
o 12.5 Fractals
13.Collections
o 13.1 Collections and Data Structures
o 13.2 Dynamic Representations
o 13.3 Linear Collections
o 13.4 Non-Linear Data Structures
o 13.5 The Java Collections API

Appendix A: Glossary
Appendix B: Number Systems
Appendix C: The Unicode Character Set
Appendix D: Java Operators
Appendix E: Java Modifiers
Appendix F: Java Coding Guidelines
Appendix G: JavaFX Layout Panes
Appendix H: JavaFX Scene Builder
Appendix I: Regular Expressions
Appendix J: Javadoc Documentation Generator
Appendix K: Java Syntax
Appendix L: Answers to Self-Review Questions
Index
Exploring the Variety of Random
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