100% found this document useful (1 vote)
21 views

Introduction to C Programming for the Microsoft NET Platform 1st Edition by Administrator download

The document provides an overview of a course titled 'Introduction to C# Programming for the Microsoft .NET Platform,' aimed at experienced developers with prior programming knowledge. It outlines the course structure, prerequisites, objectives, and includes detailed modules covering various aspects of C# programming and the .NET framework. Additionally, it mentions the availability of student materials and resources for further study.

Uploaded by

novuyoleshd
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
21 views

Introduction to C Programming for the Microsoft NET Platform 1st Edition by Administrator download

The document provides an overview of a course titled 'Introduction to C# Programming for the Microsoft .NET Platform,' aimed at experienced developers with prior programming knowledge. It outlines the course structure, prerequisites, objectives, and includes detailed modules covering various aspects of C# programming and the .NET framework. Additionally, it mentions the availability of student materials and resources for further study.

Uploaded by

novuyoleshd
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 31

Introduction to C Programming for the Microsoft

NET Platform 1st Edition by Administrator pdf


download

https://ebookball.com/product/introduction-to-c-programming-for-
the-microsoft-net-platform-1st-edition-by-administrator-15318/

Explore and download more ebooks or textbooks


at ebookball.com
Here are some recommended products for you. Click the link to
download, or explore more at ebookball.com

Introduction to C Programming for the Microsoft NET


Platform 1st edition by Administrator

https://ebookball.com/product/introduction-to-c-programming-for-the-
microsoft-net-platform-1st-edition-by-administrator-15220/

Introduction to C Programming for the Microsoft NET


Platform 1st Edition by Administrator

https://ebookball.com/product/introduction-to-c-programming-for-the-
microsoft-net-platform-1st-edition-by-administrator-15326/

Introduction to C Programming for the Microsoft NET


Platform 1st Edition by Administrator

https://ebookball.com/product/introduction-to-c-programming-for-the-
microsoft-net-platform-1st-edition-by-administrator-15318/

Introduction to C Programming for the Microsoft NET


Platform 1st Edition by Workbook

https://ebookball.com/product/introduction-to-c-programming-for-the-
microsoft-net-platform-1st-edition-by-workbook-15360/
Introduction to C Programming for the Microsoft IT And
Computer CLXV 1st Edition by Microsoft Corporation

https://ebookball.com/product/introduction-to-c-programming-for-the-
microsoft-it-and-computer-clxv-1st-edition-by-microsoft-
corporation-15322/

Introduction to C Programming for the Microsoft IT And


Computer CLXXII 3rd Edition by Robert Lafore 8175152699
9788175152694
https://ebookball.com/product/introduction-to-c-programming-for-the-
microsoft-it-and-computer-clxxii-3rd-edition-by-robert-
lafore-8175152699-9788175152694-15272/

Microsoft C Programming for the Absolute Beginner 1st


edition by Andrew Harris 1931841160 9781931841160

https://ebookball.com/product/microsoft-c-programming-for-the-
absolute-beginner-1st-edition-by-andrew-
harris-1931841160-9781931841160-15246/

Microsoft Visual C# 2017 An Introduction to Object


Oriented Programming 7th Edition by Joyce Farrell ISBN
1337102100 9781337102100
https://ebookball.com/product/microsoft-visual-c-2017-an-introduction-
to-object-oriented-programming-7th-edition-by-joyce-farrell-
isbn-1337102100-9781337102100-25038/

Microsoft C Programming for the Absolute Beginner 1st


Edition by Andrew Harris 1931841160 978-1931841160

https://ebookball.com/product/microsoft-c-programming-for-the-
absolute-beginner-1st-edition-by-andrew-
harris-1931841160-978-1931841160-15316/
Introduction to C# Programming
for the Microsoft .NET Platform ®

(Prerelease)
Workbook
Course Number: 2124A

This course is based on the prerelease Beta 1 version of Microsoft® Visual Studio .NET.
Content in the final release of the course may be different from the content included in this
prerelease version. All labs in the course are to be completed with the Beta 1 version of
Visual Studio .NET.

Part Number: X08-16666


Released: 03/2001
Information in this document is subject to change without notice. The names of companie s,
products, people, characters, and/or data mentioned herein are fictitious and are in no way intended
to represent any real individual, company, product, or event, unless otherwise noted. Complying
with all applicable copyright laws is the responsibility of the user. No part of this document may
be reproduced or transmitted in any form or by any means, electronic or mechanical, for any
purpose, without the express written permission of Microsoft Corporation. If, however, your only
means of access is elect ronic, permission to print one copy is hereby granted.

Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual
property rights covering subject matter in this document. Except as expressly provided in any
written license agreement from Microsoft, the furnishing of this document does not give you any
license to these patents, trademarks, copyrights, or other intellectual property.

 2001 Microsoft Corporation. All rights reserved.

Microsoft, ActiveX, BackOffice, BizTalk, IntelliSense, JScript, MSDN, MS-DOS, PowerPoint,


Visual Basic, Visual C++, Visual C#, Visual Studio, Windows, Windows NT, and Windows
Media are either registered trademarks or trademarks of Microsoft Corporation in the U.S.A.
and/or other countries.

Other product and company names mentioned herein may be the trademarks of their respective
owners.

Course Number: 2124A


Part Number: X08-16666
Released: 03/2001
Introduction to C# Programming for the Microsoft® .NET Platform (Prerelease) iii

Contents
Introduction
Course Materials.......................................................................................... 2
Prerequisites................................................................................................ 3
Course Outline ................................ ................................ ............................ 4
Course Outline (continued) ........................................................................... 5
Course Outline (continued) ........................................................................... 6
Microsoft Certified Professional Program ....................................................... 7
Facilities..................................................................................................... 9
Module 1: Overview of the Microsoft .NET Platform
Overview................................ ................................ ................................ .... 1
Introduction to the .NET Platform.................................................................. 2
Overview of the .NET Framework ................................................................. 4
Benefits of the .NET Framework ................................................................... 5
The .NET Framework Components ................................................................ 7
Languages in the .NET Framework.............................................................. 13
Review ..................................................................................................... 14
Module 2: Overview of C#
Overview................................ ................................ ................................ .... 1
Structure of a C# Program............................................................................. 2
Basic Input/Output Operations....................................................................... 9
Recommended Practices ............................................................................. 15
Compiling, Running, and Debugging............................................................ 22
Lab 2: Creating a Simple C# Program........................................................... 36
Review ..................................................................................................... 45
Module 3: Using Value-Type Variables
Overview................................ ................................ ................................ .... 1
Common Type System ................................................................................. 2
Naming Variables ........................................................................................ 9
Using Built- in Data Types........................................................................... 15
Compound Assignment .............................................................................. 18
Increment and Decrement........................................................................... 20
Creating User-Defined Data Types............................................................... 24
Converting Data Types ............................................................................... 28
Lab 3: Creating and Using Types ................................................................. 32
Review ..................................................................................................... 36
Module 4: Statements and Exceptions
Overview................................ ................................ ................................ .... 1
Introduction to Statements................................ ................................ ............ 2
Using Selection Statements ........................................................................... 6
Using Iteration Statements ................................ ................................ .......... 17
Using Jump Statements............................................................................... 29
Lab 4.1: Using Statements ................................ ................................ .......... 32
Handling Basic Exceptions ......................................................................... 41
Raising Exceptions .................................................................................... 51
iv Introduction to C# Programming for the Microsoft® .NET Platform (Prerelease)

Lab 4.2: Using Exceptions ................................ ................................ .......... 62


Review ..................................................................................................... 72
Module 5: Methods and Parameters
Overview................................ ................................ ................................ .... 1
Using Methods ................................ ................................ ............................ 2
Using Parameters....................................................................................... 16
Using Overloaded Methods ......................................................................... 30
Lab 5: Creating and Using Methods ............................................................. 38
Review ..................................................................................................... 50
Module 6: Arrays
Overview................................ ................................ ................................ .... 1
Overview of Arrays...................................................................................... 2
Creating Arrays ......................................................................................... 11
Using Arrays ............................................................................................. 18
Lab 6: Creating and Using Arrays ................................................................ 31
Review ..................................................................................................... 42
Module 7: Essentials of Object-Oriented Programming
Overview................................ ................................ ................................ .... 1
Classes and Objects...................................................................................... 2
Using Encapsulation................................................................................... 10
C# and Object Orientation........................................................................... 21
Lab 7: Creating and Using Classes ............................................................... 39
Defining Object-Oriented Systems............................................................... 53
Review ..................................................................................................... 62
Module 8: Using Reference-Type Variables
Overview................................ ................................ ................................ .... 1
Using Reference-Type Variables................................ ................................ .... 2
Using Common Reference Types ................................................................. 15
The Object Hierarchy ................................................................................. 23
Namespaces in the .NET Framework............................................................ 29
Lab 8.1: Defining And Using Reference-Type Variables ................................. 35
Data Conversions....................................................................................... 43
Multimedia: Type-Safe Casting ................................................................... 56
Lab 8.2 Converting Data............................................................................. 57
Review ..................................................................................................... 63
Module 9: Creating and Destroying Objects
Overview................................ ................................ ................................ .... 1
Using Constructors ...................................................................................... 2
Initializing Data ......................................................................................... 13
Lab 9.1: Creating Objects ........................................................................... 31
Objects and Memory................................ ................................ .................. 39
Using Destructors...................................................................................... 45
Lab 9.2: Destroying Objects........................................................................ 60
Review ..................................................................................................... 65
Module 10: Inheritance in C#
Overview................................ ................................ ................................ .... 1
Deriving Classes.......................................................................................... 2
Implementing Methods ............................................................................... 10
Introduction to C# Programming for the Microsoft® .NET Platform (Prerelease) v

Using Sealed Classes................................ ................................ .................. 26


Using Interfaces......................................................................................... 28
Using Abstract Classes ............................................................................... 42
Lab 10: Using Inheritance to Implement an Interface...................................... 53
Review ..................................................................................................... 71
Module 11: Aggregation, Namespaces, and Advanced Scope
Overview................................ ................................ ................................ .... 1
Using Internal Classes, Methods, and Data...................................................... 2
Using Aggregation ..................................................................................... 11
Lab 11.1: Specifying Internal Access............................................................ 22
Using Namespaces ..................................................................................... 28
Using Modules and Assemblies ................................................................... 49
Lab 11.2: Using Namespaces and Assemblies................................................ 63
Review ..................................................................................................... 69
Module 12: Operators, Delegates, and Events
Overview................................ ................................ ................................ .... 1
Introduction to Operators .............................................................................. 2
Operator Overloading ................................................................................... 8
Lab 12.1: Defining Operators ...................................................................... 21
Creating and Using Delegates ...................................................................... 40
Defining and Using Events................................ ................................ .......... 50
Demonstration: Handling Events................................ ................................ .. 56
Lab 12.2: Defining and Using Events ........................................................... 57
Module 13: Properties and Indexers
Overview................................ ................................ ................................ .... 1
Using Properties .......................................................................................... 2
Using Indexers ................................ ................................ .......................... 17
Lab 13: Using Properties and Indexers................................ .......................... 33
Review ..................................................................................................... 42
Module 14: Attributes
Overview................................ ................................ ................................ .... 1
Overview of Attributes ................................................................................. 2
Defining Custom Attributes ......................................................................... 13
Retrieving Attribute Values ......................................................................... 22
Lab 14: Defining and Using Attributes ......................................................... 26
Review ..................................................................................................... 34
Appendix A: Resources for Further Study
Resources for C# ......................................................................................... 1
Introduction to C# Programming for the Microsoft® .NET Platform (Prerelease) vii

About This Course


This section provides you with a brief description of the course, audience,
suggested prerequisites, and course objectives.

Description
This five-day instructor-led course provides students with the knowledge and
skills needed to develop C# applications for the Microsoft® .NET platform. The
course focuses on C# program structure, language syntax, and implementation
details.

Audience
This course is intended for experienced developers who already have
programming experience in C, C++, Microsoft Visual Basic ®, or Java. These
developers will be likely to develop enterprise business solutions.

Student Prerequisites
This course requires that students meet the following prerequisites:
n Experience programming in C, C++, Visual Basic, Java, or another
programming language
n Familiarity with Microsoft’s .NET strategy as described on
Microsoft’s .NET Web site: http://www.microsoft.com/net/
n Familiarity with the .NET Framework as described in Microsoft MSDN®
Magazine:
http://msdn.microsoft.com/msdnmag/issues/0900/Framework/
Framework. asp
and
http://msdn.microsoft.com/msdnmag/issues/1000/Framework2/
Framework2.asp
viii Introduction to C# Programming for the Microsoft® .NET Platform (Prerelease)

Course Objectives
After completing this course, the student will be able to:
n List the major elements of the .NET Framew ork and explain how C# fits
into the .NET platform.
n Analyze the basic structure of a C# application and be able to debug,
compile, and run a simple application.
n Create, name, and assign values to variables.
n Use common statements to implement flow control, looping, and exception
handling.
n Create methods (functions and subroutines) that can return values and take
parameters.
n Create, initialize, and use arrays.
n Explain the basic concepts and terminology of object-oriented programming.
n Use common objects and references types.
n Create, initialize, and destroy objects in a C# application.
n Build new C# classes from existing classes.
n Create self-contained classes and frameworks in a C# application.
n Define operators and add event specifications.
n Implement properties and indexers.
n Use predefined and custom attributes.
Introduction to C# Programming for the Microsoft® .NET Platform (Prerelease) ix

Student Materials Compact Disc Contents


The Student Materials compact disc contains the following files and folders:
n Autorun.exe. When the CD is inserted into the CD-ROM drive, or when you
double -click the autorun.exe file, this file opens the CD and allows you to
browse the Student Materials CD or install Internet Explorer.
n Default.htm. This file opens the Student Materials Web page. It provides
you with resources pertaining to this course, including add itional reading,
review and lab answers, lab files, multimedia presentations, and course-
related Web sites.
n Readme.txt. This file contains a description of the compact disc contents and
setup instructions in ASCII format (non-Microsoft Word document).
n 2124a_sg.doc. This file is the Classroom Setup Guide. It contains a
description of classroom requirements, classroom setup instructions, and the
classroom configuration.
n AddRead. This folder contains additional reading pertaining to this course.
If there are no additional reading files, this folder does not appear.
n Appendix. This folder contains appendix files for this course. If there are no
appendix files, this folder does not appear.
n Democode. This folder contains demonstration code. If there is no
demonstration code, the Democode folder does not appear.
n Fonts. This folder contains fonts that are required to view the PowerPoint
presentation and Web-based materials.
n Ie5. This folder contains Microsoft Internet Explorer 5.5.
n Labs. This folder contains files that are used in the hands-on labs. These
files may be used to prepare the student computers for the hands-on labs.
n Media. This folder contains files that are used in multimedia presentations
for this course. If this course does not include any multimedia presentations,
this folder does not appear.
n Menu. This folder contains elements for autorun.exe.
n Mplayer. This folder contains files that are required to install Windows
Media Player.
n Practices. This folder contains files that are used in the hands-on practices.
If there are no practices, the Practices folder does not appear.
n Sampapps. This folder contains the sample applications associated with this
course. If there are no associated sample applications, the Sampapps folder
does not appear.
n Sampcode. This folder contains sample code that is accessible through the
Web pages on the Student Materials CD. If there is no sample code, the
Sampcode folder does not appear.
n Sampsite. This folder contains files that create the sample site associated
with this course. I f there is no sample site, the Sampsite folder does not
appear.
n Setup. This folder contains additional files that may be required for lab setup.
If no additional files are required, the Setup folder does not appear.
x Introduction to C# Programming for the Microsoft® .NET Platform (Prerelease)

n Webfiles. This folder contains the files that are required to view the course
Web page. To open the Web page, open Windows Explorer, and in the root
directory of the compact disc, double-click Default.htm or Autorun.exe.
n Wordview. This folder contains the Word Viewer that is used to view any
Word document (.doc) files that are included on the compact disc. If no
Word documents are included, this folder does not appear.
Introduction to C# Programming for the Microsoft® .NET Platform (Prerelease) xi

Document Conventions
The following conventions are used in course materials to distinguish elements
of the text.
Convention Use
u Indicates an introductory page. This symbol appears next
to a topic heading when additional information on the topic
is covered on the page or pages that follow it.
bold Represents commands, command options, and syntax that
must be typed exactly as shown. It also indicates
commands on menus and buttons, dialog box titles and
options, and icon and menu names.
italic In syntax statements or descriptive text, indicates argument
names or placeholders for variable information.
Title Capitals Indicate d omain names, user names, computer names,
directory names, and folder and file names, except when
specifically referring to case-sensitive names. Unless
otherwise indicated, you can use lowercase letters when
you type a directory name or file name in a dialog box or
at a command prompt.
ALL CAPITALS Indicate the names of keys, key sequences, and key
combinations — for example, ALT+SPACEBAR.
monospace Represents code samples or examples of screen text.
[] In syntax statements, enclose optional items. For example,
[filename] in command syntax indicates that you can
choose to type a file name with the command. Type only
the information within the brackets, not the brackets
themselves.
{} In syntax statements, enclose required items. Type only the
information within the braces, not the braces themselves.
| In syntax statements, separates an either/or choice.
å Indicates a procedure with sequential steps.
... In syntax statements, specifies that the preceding item may
be repeated.
. Represents an omitted portion of a code sample.
.
.
THIS PAGE INTENTIONALLY LEFT BLANK
Introduction

Contents

Introduction 1
Course Materials 2
Prerequisites 3
Course Outline 4
Microsoft Certified Professional Program 7
Facilities 9

This course is based on the prerelease Beta 1 version of Microsoft® Visual Studio .NET.
Content in the final release of the course may be different from the content included in
this prerelease version. All labs in the course are to be completed with the Beta 1
version of Visual Studio .NET.
Information in this document is subject to change without notice. The names of companies,
products, people, characters, and/or data mentioned herein are fictitious and are in no way intended
to represent any real individual, company, product, or event, unless otherwise noted. Complying
with all applicable copyright laws is the responsibility of the user. No part of this document may
be reproduced or transmitted in any form or by any means, electronic or mechanical, for any
purpose, without the express written permission of Microsoft Corporation. If, however, your only
means of access is electronic, permission to print one copy is hereby granted.

Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual
property rights covering subject matter in this document. Except as expressly provided in any
written license agreement from Microsoft, the furnishing of this document does not give you any
license to these patents, trademarks, copyrights, or other intellectual property.

 2001 Microsoft Corporation. All rights reserved.

Microsoft, ActiveX, BizTalk, IntelliSense, JScript, Microsoft Press, MSDN, PowerPoint, Visual
Basic, Visual C++, Visual #, Visual Studio, Windows, and Windows Media are either registered
trademarks or trademarks of Microsoft Corporation in the U.S.A. and/or other countries.

Other product and company names mentioned herein may be the trademarks of their respective
owners.
Introduction 1

Introduction

n Name
n Company Affiliation
n Title/Function
n Job Responsibility
n Programming Experience
n C, C++, Visual Basic, or Java Experience
n Expectations for the Course
Random documents with unrelated
content Scribd suggests to you:
PLEASE READ THIS BEFORE YOU DISTRIBUTE OR USE THIS WORK

To protect the Project Gutenberg™ mission of promoting the free


distribution of electronic works, by using or distributing this work (or
any other work associated in any way with the phrase “Project
Gutenberg”), you agree to comply with all the terms of the Full
Project Gutenberg™ License available with this file or online at
www.gutenberg.org/license.

Section 1. General Terms of Use and


Redistributing Project Gutenberg™
electronic works
1.A. By reading or using any part of this Project Gutenberg™
electronic work, you indicate that you have read, understand, agree
to and accept all the terms of this license and intellectual property
(trademark/copyright) agreement. If you do not agree to abide by all
the terms of this agreement, you must cease using and return or
destroy all copies of Project Gutenberg™ electronic works in your
possession. If you paid a fee for obtaining a copy of or access to a
Project Gutenberg™ electronic work and you do not agree to be
bound by the terms of this agreement, you may obtain a refund
from the person or entity to whom you paid the fee as set forth in
paragraph 1.E.8.

1.B. “Project Gutenberg” is a registered trademark. It may only be


used on or associated in any way with an electronic work by people
who agree to be bound by the terms of this agreement. There are a
few things that you can do with most Project Gutenberg™ electronic
works even without complying with the full terms of this agreement.
See paragraph 1.C below. There are a lot of things you can do with
Project Gutenberg™ electronic works if you follow the terms of this
agreement and help preserve free future access to Project
Gutenberg™ electronic works. See paragraph 1.E below.
1.C. The Project Gutenberg Literary Archive Foundation (“the
Foundation” or PGLAF), owns a compilation copyright in the
collection of Project Gutenberg™ electronic works. Nearly all the
individual works in the collection are in the public domain in the
United States. If an individual work is unprotected by copyright law
in the United States and you are located in the United States, we do
not claim a right to prevent you from copying, distributing,
performing, displaying or creating derivative works based on the
work as long as all references to Project Gutenberg are removed. Of
course, we hope that you will support the Project Gutenberg™
mission of promoting free access to electronic works by freely
sharing Project Gutenberg™ works in compliance with the terms of
this agreement for keeping the Project Gutenberg™ name associated
with the work. You can easily comply with the terms of this
agreement by keeping this work in the same format with its attached
full Project Gutenberg™ License when you share it without charge
with others.

1.D. The copyright laws of the place where you are located also
govern what you can do with this work. Copyright laws in most
countries are in a constant state of change. If you are outside the
United States, check the laws of your country in addition to the
terms of this agreement before downloading, copying, displaying,
performing, distributing or creating derivative works based on this
work or any other Project Gutenberg™ work. The Foundation makes
no representations concerning the copyright status of any work in
any country other than the United States.

1.E. Unless you have removed all references to Project Gutenberg:

1.E.1. The following sentence, with active links to, or other


immediate access to, the full Project Gutenberg™ License must
appear prominently whenever any copy of a Project Gutenberg™
work (any work on which the phrase “Project Gutenberg” appears,
or with which the phrase “Project Gutenberg” is associated) is
accessed, displayed, performed, viewed, copied or distributed:
This eBook is for the use of anyone anywhere in the United
States and most other parts of the world at no cost and with
almost no restrictions whatsoever. You may copy it, give it away
or re-use it under the terms of the Project Gutenberg License
included with this eBook or online at www.gutenberg.org. If you
are not located in the United States, you will have to check the
laws of the country where you are located before using this
eBook.

1.E.2. If an individual Project Gutenberg™ electronic work is derived


from texts not protected by U.S. copyright law (does not contain a
notice indicating that it is posted with permission of the copyright
holder), the work can be copied and distributed to anyone in the
United States without paying any fees or charges. If you are
redistributing or providing access to a work with the phrase “Project
Gutenberg” associated with or appearing on the work, you must
comply either with the requirements of paragraphs 1.E.1 through
1.E.7 or obtain permission for the use of the work and the Project
Gutenberg™ trademark as set forth in paragraphs 1.E.8 or 1.E.9.

1.E.3. If an individual Project Gutenberg™ electronic work is posted


with the permission of the copyright holder, your use and distribution
must comply with both paragraphs 1.E.1 through 1.E.7 and any
additional terms imposed by the copyright holder. Additional terms
will be linked to the Project Gutenberg™ License for all works posted
with the permission of the copyright holder found at the beginning
of this work.

1.E.4. Do not unlink or detach or remove the full Project


Gutenberg™ License terms from this work, or any files containing a
part of this work or any other work associated with Project
Gutenberg™.

1.E.5. Do not copy, display, perform, distribute or redistribute this


electronic work, or any part of this electronic work, without
prominently displaying the sentence set forth in paragraph 1.E.1
with active links or immediate access to the full terms of the Project
Gutenberg™ License.

1.E.6. You may convert to and distribute this work in any binary,
compressed, marked up, nonproprietary or proprietary form,
including any word processing or hypertext form. However, if you
provide access to or distribute copies of a Project Gutenberg™ work
in a format other than “Plain Vanilla ASCII” or other format used in
the official version posted on the official Project Gutenberg™ website
(www.gutenberg.org), you must, at no additional cost, fee or
expense to the user, provide a copy, a means of exporting a copy, or
a means of obtaining a copy upon request, of the work in its original
“Plain Vanilla ASCII” or other form. Any alternate format must
include the full Project Gutenberg™ License as specified in
paragraph 1.E.1.

1.E.7. Do not charge a fee for access to, viewing, displaying,


performing, copying or distributing any Project Gutenberg™ works
unless you comply with paragraph 1.E.8 or 1.E.9.

1.E.8. You may charge a reasonable fee for copies of or providing


access to or distributing Project Gutenberg™ electronic works
provided that:

• You pay a royalty fee of 20% of the gross profits you derive
from the use of Project Gutenberg™ works calculated using the
method you already use to calculate your applicable taxes. The
fee is owed to the owner of the Project Gutenberg™ trademark,
but he has agreed to donate royalties under this paragraph to
the Project Gutenberg Literary Archive Foundation. Royalty
payments must be paid within 60 days following each date on
which you prepare (or are legally required to prepare) your
periodic tax returns. Royalty payments should be clearly marked
as such and sent to the Project Gutenberg Literary Archive
Foundation at the address specified in Section 4, “Information
about donations to the Project Gutenberg Literary Archive
Foundation.”

• You provide a full refund of any money paid by a user who


notifies you in writing (or by e-mail) within 30 days of receipt
that s/he does not agree to the terms of the full Project
Gutenberg™ License. You must require such a user to return or
destroy all copies of the works possessed in a physical medium
and discontinue all use of and all access to other copies of
Project Gutenberg™ works.

• You provide, in accordance with paragraph 1.F.3, a full refund of


any money paid for a work or a replacement copy, if a defect in
the electronic work is discovered and reported to you within 90
days of receipt of the work.

• You comply with all other terms of this agreement for free
distribution of Project Gutenberg™ works.

1.E.9. If you wish to charge a fee or distribute a Project Gutenberg™


electronic work or group of works on different terms than are set
forth in this agreement, you must obtain permission in writing from
the Project Gutenberg Literary Archive Foundation, the manager of
the Project Gutenberg™ trademark. Contact the Foundation as set
forth in Section 3 below.

1.F.

1.F.1. Project Gutenberg volunteers and employees expend


considerable effort to identify, do copyright research on, transcribe
and proofread works not protected by U.S. copyright law in creating
the Project Gutenberg™ collection. Despite these efforts, Project
Gutenberg™ electronic works, and the medium on which they may
be stored, may contain “Defects,” such as, but not limited to,
incomplete, inaccurate or corrupt data, transcription errors, a
copyright or other intellectual property infringement, a defective or
damaged disk or other medium, a computer virus, or computer
codes that damage or cannot be read by your equipment.

1.F.2. LIMITED WARRANTY, DISCLAIMER OF DAMAGES - Except for


the “Right of Replacement or Refund” described in paragraph 1.F.3,
the Project Gutenberg Literary Archive Foundation, the owner of the
Project Gutenberg™ trademark, and any other party distributing a
Project Gutenberg™ electronic work under this agreement, disclaim
all liability to you for damages, costs and expenses, including legal
fees. YOU AGREE THAT YOU HAVE NO REMEDIES FOR
NEGLIGENCE, STRICT LIABILITY, BREACH OF WARRANTY OR
BREACH OF CONTRACT EXCEPT THOSE PROVIDED IN PARAGRAPH
1.F.3. YOU AGREE THAT THE FOUNDATION, THE TRADEMARK
OWNER, AND ANY DISTRIBUTOR UNDER THIS AGREEMENT WILL
NOT BE LIABLE TO YOU FOR ACTUAL, DIRECT, INDIRECT,
CONSEQUENTIAL, PUNITIVE OR INCIDENTAL DAMAGES EVEN IF
YOU GIVE NOTICE OF THE POSSIBILITY OF SUCH DAMAGE.

1.F.3. LIMITED RIGHT OF REPLACEMENT OR REFUND - If you


discover a defect in this electronic work within 90 days of receiving
it, you can receive a refund of the money (if any) you paid for it by
sending a written explanation to the person you received the work
from. If you received the work on a physical medium, you must
return the medium with your written explanation. The person or
entity that provided you with the defective work may elect to provide
a replacement copy in lieu of a refund. If you received the work
electronically, the person or entity providing it to you may choose to
give you a second opportunity to receive the work electronically in
lieu of a refund. If the second copy is also defective, you may
demand a refund in writing without further opportunities to fix the
problem.

1.F.4. Except for the limited right of replacement or refund set forth
in paragraph 1.F.3, this work is provided to you ‘AS-IS’, WITH NO
OTHER WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO WARRANTIES OF
MERCHANTABILITY OR FITNESS FOR ANY PURPOSE.

1.F.5. Some states do not allow disclaimers of certain implied


warranties or the exclusion or limitation of certain types of damages.
If any disclaimer or limitation set forth in this agreement violates the
law of the state applicable to this agreement, the agreement shall be
interpreted to make the maximum disclaimer or limitation permitted
by the applicable state law. The invalidity or unenforceability of any
provision of this agreement shall not void the remaining provisions.

1.F.6. INDEMNITY - You agree to indemnify and hold the Foundation,


the trademark owner, any agent or employee of the Foundation,
anyone providing copies of Project Gutenberg™ electronic works in
accordance with this agreement, and any volunteers associated with
the production, promotion and distribution of Project Gutenberg™
electronic works, harmless from all liability, costs and expenses,
including legal fees, that arise directly or indirectly from any of the
following which you do or cause to occur: (a) distribution of this or
any Project Gutenberg™ work, (b) alteration, modification, or
additions or deletions to any Project Gutenberg™ work, and (c) any
Defect you cause.

Section 2. Information about the Mission


of Project Gutenberg™
Project Gutenberg™ is synonymous with the free distribution of
electronic works in formats readable by the widest variety of
computers including obsolete, old, middle-aged and new computers.
It exists because of the efforts of hundreds of volunteers and
donations from people in all walks of life.

Volunteers and financial support to provide volunteers with the


assistance they need are critical to reaching Project Gutenberg™’s
goals and ensuring that the Project Gutenberg™ collection will
remain freely available for generations to come. In 2001, the Project
Gutenberg Literary Archive Foundation was created to provide a
secure and permanent future for Project Gutenberg™ and future
generations. To learn more about the Project Gutenberg Literary
Archive Foundation and how your efforts and donations can help,
see Sections 3 and 4 and the Foundation information page at
www.gutenberg.org.

Section 3. Information about the Project


Gutenberg Literary Archive Foundation
The Project Gutenberg Literary Archive Foundation is a non-profit
501(c)(3) educational corporation organized under the laws of the
state of Mississippi and granted tax exempt status by the Internal
Revenue Service. The Foundation’s EIN or federal tax identification
number is 64-6221541. Contributions to the Project Gutenberg
Literary Archive Foundation are tax deductible to the full extent
permitted by U.S. federal laws and your state’s laws.

The Foundation’s business office is located at 809 North 1500 West,


Salt Lake City, UT 84116, (801) 596-1887. Email contact links and up
to date contact information can be found at the Foundation’s website
and official page at www.gutenberg.org/contact

Section 4. Information about Donations to


the Project Gutenberg Literary Archive
Foundation
Project Gutenberg™ depends upon and cannot survive without
widespread public support and donations to carry out its mission of
increasing the number of public domain and licensed works that can
be freely distributed in machine-readable form accessible by the
widest array of equipment including outdated equipment. Many
small donations ($1 to $5,000) are particularly important to
maintaining tax exempt status with the IRS.

The Foundation is committed to complying with the laws regulating


charities and charitable donations in all 50 states of the United
States. Compliance requirements are not uniform and it takes a
considerable effort, much paperwork and many fees to meet and
keep up with these requirements. We do not solicit donations in
locations where we have not received written confirmation of
compliance. To SEND DONATIONS or determine the status of
compliance for any particular state visit www.gutenberg.org/donate.

While we cannot and do not solicit contributions from states where


we have not met the solicitation requirements, we know of no
prohibition against accepting unsolicited donations from donors in
such states who approach us with offers to donate.

International donations are gratefully accepted, but we cannot make


any statements concerning tax treatment of donations received from
outside the United States. U.S. laws alone swamp our small staff.

Please check the Project Gutenberg web pages for current donation
methods and addresses. Donations are accepted in a number of
other ways including checks, online payments and credit card
donations. To donate, please visit: www.gutenberg.org/donate.

Section 5. General Information About


Project Gutenberg™ electronic works
Professor Michael S. Hart was the originator of the Project
Gutenberg™ concept of a library of electronic works that could be
freely shared with anyone. For forty years, he produced and
distributed Project Gutenberg™ eBooks with only a loose network of
volunteer support.
Project Gutenberg™ eBooks are often created from several printed
editions, all of which are confirmed as not protected by copyright in
the U.S. unless a copyright notice is included. Thus, we do not
necessarily keep eBooks in compliance with any particular paper
edition.

Most people start at our website which has the main PG search
facility: www.gutenberg.org.

This website includes information about Project Gutenberg™,


including how to make donations to the Project Gutenberg Literary
Archive Foundation, how to help produce our new eBooks, and how
to subscribe to our email newsletter to hear about new eBooks.
Welcome to our website – the ideal destination for book lovers and
knowledge seekers. With a mission to inspire endlessly, we offer a
vast collection of books, ranging from classic literary works to
specialized publications, self-development books, and children's
literature. Each book is a new journey of discovery, expanding
knowledge and enriching the soul of the reade

Our website is not just a platform for buying books, but a bridge
connecting readers to the timeless values of culture and wisdom. With
an elegant, user-friendly interface and an intelligent search system,
we are committed to providing a quick and convenient shopping
experience. Additionally, our special promotions and home delivery
services ensure that you save time and fully enjoy the joy of reading.

Let us accompany you on the journey of exploring knowledge and


personal growth!

ebookball.com

You might also like