The web doesn't stop at the desktop anymore. Our image assets need to do more than look good in one context. In this talk, I look at how images like JPEG, GIFs, SVG, Icons, Unicode, and more can be used in a multi-device environment.
Smartphones and tablets not only contain more computing power and better browsers than the computers that started the Internet economy. They also have better displays, which demands more of us when we use images. This session will work through tips and tricks to develop future friendly images in our sites and apps.
The document summarizes Christopher Schmitt's presentation at RWD Summit 2014 on adaptive images in responsive web design. It discusses using feature testing over browser sniffing to determine screen resolution and bandwidth. It presents techniques like srcset, picture, and JavaScript solutions to serve appropriately sized images. It also covers workarounds like background-size, SVG, and font-based solutions when native techniques are not supported. The focus is on building responsive images that scale with the device and load quickly.
This document discusses responsive images and various techniques for implementing responsive images, including:
1. Using .htaccess files to serve different image sizes based on screen resolution.
2. Implementing the <picture> element and srcset attribute to serve different image sources based on media queries.
3. Using JavaScript solutions like HiSRC to programmatically swap image sources based on screen properties like pixel density and connection speed.
4. Various workarounds and tricks for responsive images, including using background-size: 100% for images, optimizing images as SVGs, and using font-based solutions.
[Austin WordPress Meetup] Adaptive Images in Responsive Web DesignChristopher Schmitt
ย
The document discusses adaptive images and responsive web design. It covers using srcset and sizes attributes, the <picture> element, and feature testing versus browser sniffing to determine the best image to display based on factors like screen width, resolution, and bandwidth. It also discusses workarounds like background-size, SVG, and font-based solutions for responsive images.
This document discusses adaptive images in responsive web design. It begins by introducing the speaker, Christopher Schmitt, and his credentials. It then explores using the browser's user agent string and feature detection to determine screen resolution and bandwidth rather than browser sniffing. The document discusses using CSS media queries, jQuery, and the picture element to serve adaptive images. It also proposes some workaround techniques like background sizing and SVG to improve responsive images.
This document summarizes Christopher Schmitt's presentation on adaptive images in responsive web design. The presentation discusses:
1) Using feature testing and media queries to determine screen width and resolution instead of browser sniffing
2) Techniques for serving adaptive images, including .htaccess redirects, srcset, picture, and JavaScript libraries
3) Workarounds like background-size: 100% and SVG when native image solutions don't work
This document summarizes Christopher Schmitt's presentation on adaptive images in responsive web design. The presentation covered:
1. Using the browser width, screen resolution, and bandwidth to determine the appropriate image to serve through feature testing rather than browser sniffing.
2. Techniques for serving responsive images including using .htaccess files, the <picture> element, and JavaScript libraries like HiSRC that select images based on various tests.
3. Workarounds for older browsers including using background-size: 100%, SVG images, and font-based solutions.
Christopher Schmitt presented on adaptive images in responsive web design. He discussed using browser features like width, resolution and bandwidth to determine the best image to serve rather than browser sniffing. Feature testing methods included JavaScript, jQuery and CSS media queries. Workarounds for older browsers included background images, SVGs and font-based solutions. Compressed JPEG images were also suggested to reduce file sizes.
This document discusses various techniques for responsive images in web design, including browser sniffing versus feature testing, image sizes for different screen resolutions and bandwidths, and different implementation methods like .htaccess files, the <picture> element, and JavaScript libraries. It covers topics like using the browser width to determine layouts, screen resolution detection, and bandwidth testing. Workarounds discussed include using background images, SVGs, icon fonts, and compressed JPEGs. The document advocates a mobile-first approach and using CSS media queries to adapt designs based on screen size.
1. The document discusses various techniques for implementing adaptive images in responsive web design, including using the browser's user agent string, feature testing dimensions with JavaScript, and CSS media queries.
2. It describes approaches like modifying .htaccess files and using the <picture> element to serve different image sizes, as well as libraries that simplify the process like HiSRC.
3. Workarounds discussed include using background images, SVG images, font-based solutions, and compressed JPEG files to improve performance on different devices.
This document discusses adaptive images in responsive web design. It begins by explaining why the browser should be asked about screen resolution and bandwidth instead of sniffing the browser. It then demonstrates using feature testing to determine browser width and screen resolution. Next, it covers issues with higher resolution retina displays like larger file sizes. The document proposes solutions like using .htaccess files, srcset, and JavaScript libraries to serve the appropriate image based on screen details without browser sniffing. It emphasizes that CSS media queries are still important for responsive design.
The document discusses adaptive images in responsive web design. It begins by explaining why the browser should be asked for information like screen resolution and bandwidth instead of doing speed tests. It then covers different techniques for adaptive images like using the browser width, screen resolution, bandwidth tests, feature testing vs browser sniffing, and CSS media queries. It also discusses workarounds like using the .htaccess file, <picture> element, and HiSRC plugin to serve responsive images. The document advocates for newer approaches that provide a simple user experience while allowing the browser and server to communicate information.
This document discusses responsive image techniques for adaptive web design. It begins by explaining browser sniffing versus feature testing, and recommends using feature testing to determine browser width, screen resolution, and bandwidth instead of browser sniffing. It then covers techniques like using background-size to control image sizes, SVG for smaller file sizes, and font-based solutions. The document also discusses server-side techniques like .htaccess rewrite rules and client-side techniques like picture and HiSRC. It advocates for a mobile-first approach using CSS media queries and a single pixel GIF for responsive images.
This document discusses techniques for responsive images on the web. It begins by explaining how to use browser width, screen resolution, and bandwidth detection to serve appropriately sized images. It then discusses .htaccess and JavaScript solutions like Filament Group's responsive images and HiSRC. It argues that CSS media queries are best for layout, while these techniques focus on images. Background-size, SVG, and Modernizr checks are presented as workarounds. Overall, the document provides an overview of different responsive image implementation strategies.
This document discusses responsive image techniques for adaptive web design. It covers using fluid grids with percentages instead of pixels, media queries to load different CSS stylesheets for different screen widths, and setting image max-widths to 100% so they scale responsively. It also discusses feature testing browser width with JavaScript instead of browser sniffing, handling high pixel density "Retina" displays, and techniques like .htaccess rewriting, <picture> element, and JavaScript libraries to serve the most appropriate image assets. The focus is on delivering the right image for each device or screen size to optimize for bandwidth, performance, and user experience.
The document discusses various image formats (GIF, PNG, JPEG), optimization tools, responsive image techniques (srcset, picture), lazy loading, icon fonts versus SVG sprites, and video optimization. It provides information on each topic and examples of how to implement the different techniques for optimizing images and other assets for faster page loads.
1) The document discusses responsive video formats and delivery methods for different devices.
2) It covers video codecs like H.264 and VP8, as well as formats like MP4, WebM and OGG.
3) Adaptive streaming technologies like Apple's HLS and MPEG-DASH are presented as ways to deliver the most appropriate video quality based on a user's bandwidth and device capabilities.
This document discusses strategies for improving website performance. It begins by showing examples of slow loading pages and notes that responsive web design (RWD) does not inherently improve performanceโproper implementation is important. Several tips for optimizing performance are provided, such as concatenating files, minifying code, compressing images, using responsive images, optimizing font and image sizes, and inlining critical CSS. The document also covers topics like bandwidth versus latency, measuring performance, and how HTTP/2 may impact current best practices. The overarching message is that performance should be a priority considered throughout the design and development process.
This document provides information about various image formats (GIF, JPEG, PNG, SVG, WebP), optimizing images, responsive images, icon fonts versus SVG sprites, animations, and outdated techniques no longer needed due to HTTP/2. It includes links to resources for using different image formats, optimizing images, responsive image techniques like srcset and picture, icon fonts versus SVG sprites, video versus animated GIF, and outdated practices with HTTP/2.
Responsive Webdesign is much more than squishing containers and setting breakpoints. Performance is often a big problem. How to achieve performance with progressive enhancement, conditional loading and RESS. Original Slideshow: http://maddesigns.de/responsive-enhancement/
The document discusses techniques for optimizing responsive web design for mobile devices, including downloading and hiding/resizing unnecessary elements based on screen width, using lightweight JavaScript libraries conditionally, responsive images with srcset, and serving different content for mobile using server-side device detection. It provides examples and links to resources for implementing these techniques.
Bilder einbinden ist kein Thema, oder?Walter Ebert
ย
This document discusses best practices for optimizing images on websites. It covers image formats like JPG, PNG and SVG and techniques such as lazy loading, responsive images using srcset, and optimizing tools. It also discusses alternatives to icon fonts like using SVG sprites. The overall message is on improving page performance by choosing the right image format and implementing optimization strategies.
WordPress-Templates mit Twig erstellen - PHPUGFFMWalter Ebert
ย
This document provides information about using Twig as a templating language for WordPress projects. It discusses advantages of Twig like separation of HTML and PHP. It also covers how to install and configure Twig, use Twig syntax in templates, integrate Twig with plugins like Timber, extend Twig functionality, and lists some WordPress projects that use Twig. Finally, it provides some resources for getting started with WordPress development using Composer and Twig.
The document discusses developing for mobile web. It covers several topics including physical properties of mobile devices, their network usage and power constraints. It also discusses different versions of Gmail optimized for different devices. The document recommends inlining content, deferring non-essential work, and being creative with JavaScript libraries and debugging to improve performance for mobile. It highlights the ability of web technologies to build cross-device applications quickly without native restrictions. The conclusion is that native languages may be better if writing many device plugins, but web technologies can be effective otherwise.
The Big Picture: Responsive Images in Action #scd14Matthias Lau
ย
Although responsive designs are already state-of-the-art in web development the whole trend still is in its infancy. When it comes to images, a lot of responsive websites just load the same big image on every viewport. Because of this, people judge responsive design as being detrimental to performance. New markup elements like <picture> are in development right now but what are the alternatives, what is the best to use right now, and how do they work? I will lead you through the different techniques and polyfills and show you their pros and cons. After this talk you should be able to choose the best fitting responsive image solution for your project.
audio, video and canvas in HTML5 - standards>next Manchester 29.09.2010Patrick Lauke
ย
Part II of the standards-next.org workshop on HTML5 with Bruce Lawson, concentrating on audio, video and canvas (plus hints of additional HTML5 API niceness)
HTML5: Markup Evolved documents the evolution of HTML from its origins in 1991 to the present day. It discusses key milestones like HTML 4.0 in 1999 and the unification of HTML5 efforts by the W3C and WHATWG in 2009. The document outlines new HTML5 elements, attributes, and multimedia capabilities like canvas, audio, and video. It encourages adopting HTML5 gradually through evolution rather than revolution. Resources for learning HTML5 are provided.
The document discusses adaptive images in responsive web design. It covers using the browser's user agent string and feature testing to determine screen resolution and bandwidth instead of browser sniffing. Methods presented include using viewport width with JavaScript, jQuery, and CSS media queries; checking screen resolution directly and considering retina displays; and avoiding bandwidth speed tests. Workarounds discussed are using background-size: 100% with images, SVG, and a "Clown Car" SVG technique loading different image files via CSS media queries.
This document discusses various techniques for responsive images in web design, including browser sniffing versus feature testing, image sizes for different screen resolutions and bandwidths, and different implementation methods like .htaccess files, the <picture> element, and JavaScript libraries. It covers topics like using the browser width to determine layouts, screen resolution detection, and bandwidth testing. Workarounds discussed include using background images, SVGs, icon fonts, and compressed JPEGs. The document advocates a mobile-first approach and using CSS media queries to adapt designs based on screen size.
1. The document discusses various techniques for implementing adaptive images in responsive web design, including using the browser's user agent string, feature testing dimensions with JavaScript, and CSS media queries.
2. It describes approaches like modifying .htaccess files and using the <picture> element to serve different image sizes, as well as libraries that simplify the process like HiSRC.
3. Workarounds discussed include using background images, SVG images, font-based solutions, and compressed JPEG files to improve performance on different devices.
This document discusses adaptive images in responsive web design. It begins by explaining why the browser should be asked about screen resolution and bandwidth instead of sniffing the browser. It then demonstrates using feature testing to determine browser width and screen resolution. Next, it covers issues with higher resolution retina displays like larger file sizes. The document proposes solutions like using .htaccess files, srcset, and JavaScript libraries to serve the appropriate image based on screen details without browser sniffing. It emphasizes that CSS media queries are still important for responsive design.
The document discusses adaptive images in responsive web design. It begins by explaining why the browser should be asked for information like screen resolution and bandwidth instead of doing speed tests. It then covers different techniques for adaptive images like using the browser width, screen resolution, bandwidth tests, feature testing vs browser sniffing, and CSS media queries. It also discusses workarounds like using the .htaccess file, <picture> element, and HiSRC plugin to serve responsive images. The document advocates for newer approaches that provide a simple user experience while allowing the browser and server to communicate information.
This document discusses responsive image techniques for adaptive web design. It begins by explaining browser sniffing versus feature testing, and recommends using feature testing to determine browser width, screen resolution, and bandwidth instead of browser sniffing. It then covers techniques like using background-size to control image sizes, SVG for smaller file sizes, and font-based solutions. The document also discusses server-side techniques like .htaccess rewrite rules and client-side techniques like picture and HiSRC. It advocates for a mobile-first approach using CSS media queries and a single pixel GIF for responsive images.
This document discusses techniques for responsive images on the web. It begins by explaining how to use browser width, screen resolution, and bandwidth detection to serve appropriately sized images. It then discusses .htaccess and JavaScript solutions like Filament Group's responsive images and HiSRC. It argues that CSS media queries are best for layout, while these techniques focus on images. Background-size, SVG, and Modernizr checks are presented as workarounds. Overall, the document provides an overview of different responsive image implementation strategies.
This document discusses responsive image techniques for adaptive web design. It covers using fluid grids with percentages instead of pixels, media queries to load different CSS stylesheets for different screen widths, and setting image max-widths to 100% so they scale responsively. It also discusses feature testing browser width with JavaScript instead of browser sniffing, handling high pixel density "Retina" displays, and techniques like .htaccess rewriting, <picture> element, and JavaScript libraries to serve the most appropriate image assets. The focus is on delivering the right image for each device or screen size to optimize for bandwidth, performance, and user experience.
The document discusses various image formats (GIF, PNG, JPEG), optimization tools, responsive image techniques (srcset, picture), lazy loading, icon fonts versus SVG sprites, and video optimization. It provides information on each topic and examples of how to implement the different techniques for optimizing images and other assets for faster page loads.
1) The document discusses responsive video formats and delivery methods for different devices.
2) It covers video codecs like H.264 and VP8, as well as formats like MP4, WebM and OGG.
3) Adaptive streaming technologies like Apple's HLS and MPEG-DASH are presented as ways to deliver the most appropriate video quality based on a user's bandwidth and device capabilities.
This document discusses strategies for improving website performance. It begins by showing examples of slow loading pages and notes that responsive web design (RWD) does not inherently improve performanceโproper implementation is important. Several tips for optimizing performance are provided, such as concatenating files, minifying code, compressing images, using responsive images, optimizing font and image sizes, and inlining critical CSS. The document also covers topics like bandwidth versus latency, measuring performance, and how HTTP/2 may impact current best practices. The overarching message is that performance should be a priority considered throughout the design and development process.
This document provides information about various image formats (GIF, JPEG, PNG, SVG, WebP), optimizing images, responsive images, icon fonts versus SVG sprites, animations, and outdated techniques no longer needed due to HTTP/2. It includes links to resources for using different image formats, optimizing images, responsive image techniques like srcset and picture, icon fonts versus SVG sprites, video versus animated GIF, and outdated practices with HTTP/2.
Responsive Webdesign is much more than squishing containers and setting breakpoints. Performance is often a big problem. How to achieve performance with progressive enhancement, conditional loading and RESS. Original Slideshow: http://maddesigns.de/responsive-enhancement/
The document discusses techniques for optimizing responsive web design for mobile devices, including downloading and hiding/resizing unnecessary elements based on screen width, using lightweight JavaScript libraries conditionally, responsive images with srcset, and serving different content for mobile using server-side device detection. It provides examples and links to resources for implementing these techniques.
Bilder einbinden ist kein Thema, oder?Walter Ebert
ย
This document discusses best practices for optimizing images on websites. It covers image formats like JPG, PNG and SVG and techniques such as lazy loading, responsive images using srcset, and optimizing tools. It also discusses alternatives to icon fonts like using SVG sprites. The overall message is on improving page performance by choosing the right image format and implementing optimization strategies.
WordPress-Templates mit Twig erstellen - PHPUGFFMWalter Ebert
ย
This document provides information about using Twig as a templating language for WordPress projects. It discusses advantages of Twig like separation of HTML and PHP. It also covers how to install and configure Twig, use Twig syntax in templates, integrate Twig with plugins like Timber, extend Twig functionality, and lists some WordPress projects that use Twig. Finally, it provides some resources for getting started with WordPress development using Composer and Twig.
The document discusses developing for mobile web. It covers several topics including physical properties of mobile devices, their network usage and power constraints. It also discusses different versions of Gmail optimized for different devices. The document recommends inlining content, deferring non-essential work, and being creative with JavaScript libraries and debugging to improve performance for mobile. It highlights the ability of web technologies to build cross-device applications quickly without native restrictions. The conclusion is that native languages may be better if writing many device plugins, but web technologies can be effective otherwise.
The Big Picture: Responsive Images in Action #scd14Matthias Lau
ย
Although responsive designs are already state-of-the-art in web development the whole trend still is in its infancy. When it comes to images, a lot of responsive websites just load the same big image on every viewport. Because of this, people judge responsive design as being detrimental to performance. New markup elements like <picture> are in development right now but what are the alternatives, what is the best to use right now, and how do they work? I will lead you through the different techniques and polyfills and show you their pros and cons. After this talk you should be able to choose the best fitting responsive image solution for your project.
audio, video and canvas in HTML5 - standards>next Manchester 29.09.2010Patrick Lauke
ย
Part II of the standards-next.org workshop on HTML5 with Bruce Lawson, concentrating on audio, video and canvas (plus hints of additional HTML5 API niceness)
HTML5: Markup Evolved documents the evolution of HTML from its origins in 1991 to the present day. It discusses key milestones like HTML 4.0 in 1999 and the unification of HTML5 efforts by the W3C and WHATWG in 2009. The document outlines new HTML5 elements, attributes, and multimedia capabilities like canvas, audio, and video. It encourages adopting HTML5 gradually through evolution rather than revolution. Resources for learning HTML5 are provided.
The document discusses adaptive images in responsive web design. It covers using the browser's user agent string and feature testing to determine screen resolution and bandwidth instead of browser sniffing. Methods presented include using viewport width with JavaScript, jQuery, and CSS media queries; checking screen resolution directly and considering retina displays; and avoiding bandwidth speed tests. Workarounds discussed are using background-size: 100% with images, SVG, and a "Clown Car" SVG technique loading different image files via CSS media queries.
The document discusses adaptive images in responsive web design. It covers techniques like using the browser width and screen resolution to determine the appropriate image size via JavaScript or media queries. It also discusses checking bandwidth and using techniques like picture, srcset, .htaccess rewriting, and single pixel GIFs to serve the right image. The document recommends using CSS media queries for design and covers workaround techniques like background-size, SVG, and font-based solutions.
Christopher Schmitt, "Adaptive Images for Responsive Web Design"WebVisions
ย
The open web doesn't stop at our desktop. Smart phones and tablets not only contain more computing power and better browsers than the computers that started the Internet economy, they have better displays.
Presented at WebVisions Barcelona 2013.
This document discusses best practices for mobile web development. It begins by noting limitations of mobile devices like less CPU/memory and smaller screens. It then provides tips for configuring the viewport, using media queries to separate styles, and detecting device properties in JavaScript. The document also covers HTML5 features like geolocation, media capture, and input types. It gives recommendations for images, gestures, and performance optimizations like minimizing redirects, requests, files sizes and using Gzip compression.
The Evolution of CGM (Computer Graphics Metafile) Viewing. The objective of the workshop is to provide you with all the information required to implement our evolutionary technology.
The Evolution of CGM (Computer Graphics Metafile) Viewing. The objective of the workshop is to provide you with all the information required to implement our evolutionary technology.
The document discusses responsive images and issues around their implementation. It begins by outlining the new <picture> element and srcset/sizes attributes that allow images to adapt based on screen size and resolution. It then discusses challenges like managing many images, the need for image breakpoints to determine appropriate file sizes, and the tension between responsive images and the browser's lookahead parser. Overall, the document examines both the promise and difficulties of responsive images on the modern web.
Pushing Webperf Limits - We Love Speed 2024.pptxTim Vereecke
ย
In this deep dive talk, weโll skip the basics and look at some advanced tuning techniques to make a modern website lightning fast.
Using plenty of graphs and data, weโll show how these solutions have helped make scalemates.com the fastest (and largest) scale modeling website in the world.
After this talk youโll leave with actionable suggestions to go the extra mile. Perfect if you agree that only 75% isnโt good enough. Perfect if you believe websites should be fast on all browsers, all devices, all connections, everywhere.
Introduction to Responsive Web Design http://tinyurl.com/9ldo4c6
Includes a sample project built from scratch in Node.js using LESS available on Github
This document provides an overview of HTML5 and related technologies. It discusses how HTML5 is more than just HTML, and covers the HTML5 specification process and components. It then provides a tour of new HTML5 features like <video>, <audio>, SVG, <canvas>, geolocation, and CSS3 specifications including borders, colors, shadows, backgrounds, fonts, media queries and transforms. The document demonstrates several of these features and provides resources for further information.
The specs behind the sex, mobile-friendly layout beyond the desktopbetabeers
ย
This document discusses methodologies and techniques for optimizing websites for mobile devices, including using responsive design with CSS media queries. It presents three main approaches: building a separate mobile site, making no changes, or optimizing the main site for mobile. The bulk of the document then focuses on how to use CSS media queries to optimize websites, covering features like width, height, and orientation. It also discusses related techniques like viewport meta tags and approaches being considered for future standards.
Responsive Web Design: Clever Tips and TechniquesVitaly Friedman
ย
Responsive Web design challenges Web designers to adapt a new mindset to their design and coding processes. This talk provides an overview of various practical techniques, tips and tricks that you might want to be aware of when working on a new responsive design project.
The things browsers can do! SAE Alumni Convention 2014Christian Heilmann
ย
This document discusses various features that browsers can do. It covers CSS selectors and properties, DOM manipulation using JavaScript, media queries, Canvas API, and more. Code examples are provided to demonstrate how to use these features. The document emphasizes that browsers continue to evolve and new opportunities exist where there is lack of support for emerging features.
Which would you rather have: A rich design or a fast user experience? Users want both, but sometimes the interplay between design and performance feels like a fixed sum game: One sideโs gain is the other sideโs loss. Design and performance are indeed connected, but itโs more like the yin and yang. They arenโt opposing forces, but instead complement each other. Users want an experience that is rich and fast. The trick for us as designers and developers is figuring out how to do that.
The answer is to adopt an approach that considers both design and performance from the outset. With this approach, designs are conceived by teams of designers and developers working together. Developers benefit by participating in the product definition process. Designers benefit from understanding more about how designs are implemented. Thereโs an emphasis on early prototyping and tracking performance from the get-go.
With new metrics that focus on what a user actually sees as the page loads, we can now bridge the technical and language gaps that have hindered the seamless creation of great user experiences. In this presentation, Steve Souders, former Chief Performance Yahoo! and Google head performance engineer, explains how promoting a process that brings design and performance together at the beginning of a project helps deliver a web experience that is both fast and rich.
Whatever it takes - Fixing SQLIA and XSS in the processguest3379bd
ย
This document discusses techniques for preventing SQL injection and cross-site scripting (XSS) vulnerabilities. It proposes using prepared statements with separate data and control planes as a "safe query object" approach. It also discusses policy-based sanitization of HTML and focusing code reviews on defect detection through annotating suspicious code regions. The overall goal is to help developers adopt architectures and techniques that thoroughly apply technical solutions to recognize and fix security weaknesses.
This document provides an agenda for an HTML5 workshop. The agenda includes discussions of differences between HTML5 and XHTML, building with HTML5 syntax like DOCTYPEs and character sets, and features like audio/video, geolocation, forms, and accessibility. It also outlines exercises for validating HTML5 markup and exploring new HTML5 elements.
Geogad is a mobile tour guide app that provides location-based historical and local information to travelers using their mobile devices. It leverages mobile web, GPS, and location services to target relevant content and ads based on a user's location and interests. The company CEO Georgi Dagnall believes "cloud" computing is a paradigm shift that allows users to access shared resources over the internet without owning the physical infrastructure.
Internet Explorer 9 provides major improvements in performance, standards support, and developer tools. It features a new JavaScript engine called Chakra that compiles JavaScript in the background for faster execution. IE9 supports HTML5 features like <canvas>, <video>, and <audio> with hardware acceleration for smooth playback. It also has full support for Scalable Vector Graphics (SVG) and WOFF web fonts. CSS3 features like rounded corners, shadows, gradients, and new color functions are implemented. The developer tools have been enhanced with tools for network inspection, debugging JavaScript, and viewing SVG. IE9 aims to be faster, cleaner, standards-compliant through same markup across browsers, and utilize the full power of users' hardware.
This document discusses responsive web design techniques including:
- Using viewports and media queries to adapt layouts for different screen sizes.
- Sizing images fluidly using max-width: 100% so they are responsive.
- Design patterns for responsive tables, hiding/showing content, and converting menus to dropdowns.
- Tools like Modernizr, Respond.js, and frameworks like LESS to support responsive design goals.
- Tips like using relative units (ems/percentages) over fixed pixels and transitions for visual changes.
This document discusses best practices for using color in web design to ensure accessibility and avoid accessibility issues related to color contrast. It provides an overview of color theory terms, different color schemes, and examples of how top companies use color on their websites. It also reviews guidelines for sufficient color contrast from the WCAG and tools for checking color contrast. The key recommendations are to use color thoughtfully following principles of contrast and accessibility, apply sufficient contrast ratios to all elements, and proactively test color accessibility.
This document provides an overview of GitHub and version control using Git. It discusses how GitHub allows for cloud-based code repositories that enable social coding and collaboration. Key Git commands are explained such as add, commit, status, log, branch, merge. Remote repositories are covered, including cloning repositories and pushing code to GitHub. Conflict resolution during merges is demonstrated. Examples of open source projects and tools hosted on GitHub are provided.
This document summarizes Christopher Schmitt's presentation on adaptive images in responsive web design. It discusses using feature testing versus browser sniffing to determine the appropriate image to serve, including testing browser width, screen resolution, and bandwidth. It then covers various techniques for serving adaptive images, such as using .htaccess files, the <picture> element, srcset attributes, and JavaScript libraries. It emphasizes using a mobile-first approach and progressive enhancement to provide the best experience for all devices.
The document discusses how GitHub can be used by non-technical people. It provides an overview of version control and Git basics such as forking a repository, making commits, and merging changes. It also covers how to set up Git on your local machine and connect to GitHub to share code. GitHub features like issues, milestones, apps and Pages are mentioned. An example is given of its use on President Obama's 2012 reelection campaign with 240 code repositories.
The document appears to be a presentation about designing web and mobile graphics. It discusses using different sized image assets and the <picture> element to serve the optimal image based on screen size. It shows examples of image sizes for different screen densities and dimensions. It also discusses compressing images to reduce file size while maintaining quality.
This document discusses HTML5 and CSS3 and whether they are ready for mainstream use. It provides an overview of the new HTML5 elements like <header>, <nav>, <section>, <article>, <aside>, and <footer>. It also covers HTML5 video and audio capabilities and supporting different video codecs. The document recommends tools for encoding video files into supported formats and discusses using text tracks for basic captioning support.
The document discusses adaptive images in responsive web design. It covers using the browser width, screen resolution, and bandwidth to determine the appropriate image size to serve. Feature testing methods like media queries and JavaScript are outlined as alternatives to browser sniffing. Higher resolution displays are also discussed, and how they require larger image files. Serving different images based on these criteria can optimize the experience for users.
Chrome 4+
IE9+
Opera 10.5+
Safari 3.1+ (H.264 video requires QuickTime)
Mobile Safari 3.2+
Android 2.2+
BlackBerry 7+
Opera Mobile 10.1+
Firefox Mobile 4+
Chrome for Android 18+
Internet Explorer Mobile 10+
61
HTML5 VIDEO
62
<!DOCTYPE html>
<html>
<head>
<title>HTML5 Video Demo</title>
</head>
<body>
<video width="320" height="240" controls>
<source src="movie.
The document discusses new elements and syntax in HTML5 for building web pages. It covers using the <!DOCTYPE html> declaration, specifying character encodings and languages, including <script> and <style> elements, and bringing back semantic HTML tags like <b>, <i>, and <abbr>. It also discusses new structural elements like <header>, <nav>, <section>, <article>, <aside>, and <footer>. Finally, it covers other new features in HTML5 like figures, details, drag and drop, and microformats.
This document provides an agenda and overview for a presentation on CSS3 features including new selectors, properties, and techniques for cross-browser compatibility. It explores CSS3 modules like color, opacity, text effects, fonts, shadows, borders, and images. The presentation examines properties such as RGBA, text-overflow, text-selection, columns, @font-face, text-shadow, box-shadow, border-image, and techniques for implementing these features across browsers. Lessons are provided on browser support and workarounds for older browsers.
This document provides an agenda and overview for an HTML5 and CSS3 workshop. The agenda includes explaining differences between HTML5 and XHTML, building with HTML5 elements like <header>, <nav>, <article>, <aside>, and <footer>, bringing back semantic HTML tags, figures and captions, editable elements, drag and drop, HTML5 metadata like microformats, and page structure. It discusses syntax changes in HTML5 and introducing new elements and attributes to improve semantics and accessibility.
Acronis True Image 2025 Crack Full Version Download [Latest]Designer
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Copy Link & Paste in Google:๐๐๐ http://alipc.pro/dl
Acronis True Image 2025 Crack provides to is customers with online backup storage, which is helpful for the consumer in a situation you shed your information.
WinX HD Video Converter Deluxe 5.16.7.342 Crack + Key [Latest]Designer
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WinX HD Video Converter Deluxe Crack WinX HD Video Converter Deluxe Crack is an all-in-one video software, including Ultra HD Video Converter, Slideshow Maker,
Our 3D exterior modeling services provide an unparalleled glimpse into the future of your luxury project. With a keen eye for design and advanced rendering techniques, Yantram Studio delivers immersive visual experiences that effectively communicate the scale, beauty, and unique features of your resort, residential complex, or commercial development.
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