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www.manning.com. The publisher offers discounts on this book when ordered in
quantity. For more information, please contact
Tutorials
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Developmental editor: Susanna Kline
Review editor: Ivan Martinovic
Project editor: Kevin Sullivan
Copyeditor: Andy Carroll
Proofreader: Melody Dolab
Typesetter: Gordan Salinovic
Cover designer: Leslie Haimes
Cover and interior illustrations: Lyza Danger Gardner
ISBN 9781617293863
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Playlists
Copyright
Topics
Settings
About this Book
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1. A JavaScripter’s introduction to hardware
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Chapter 1. Bringing JavaScript and hardware together
Index
List of Figures
List of Tables
List of Listings
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Playlists
Table of Contents
History
Copyright
Topics
ettings
About this Book
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1. A JavaScripter’s introduction to hardware
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Chapter 1. Bringing JavaScript and hardware together
1.1.2. Processing
1.4.5. Tools
Summary
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2.3.5. Structuring scripts with JohnnyFive
Summary
Summary
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4.2. Digital inputs
Summary
Summary
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6.2.1. Controlling a servo with JohnnyFive
Summary
7.3.1. UARTs
7.4.2. I2C
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7.5.3. Step 3: updating the display to show temperature and pressure
Summary
Summary
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9.2. Controlling the remote switches with a JohnnyFive component plugin
Summary
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10.3.2. The Pico and the Nokia 5110 LCD
Summary
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11.3.1. Adapting the mini weather station for the Pi 3
11.3.2. Adapting the mini weather station for the Arduino Uno
Summary
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12.4.5. Controlling the LED from a web page
Summary
Index
List of Figures
List of Tables
List of Listings
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Preface
History
On a late summer day in 2013, I stood on a stage in a large tent on the grounds of
Topics
Bletchley Park in England, the site where British codebreakers (famously including
Alan Turing) defeated the Enigma machine in World War II. It was one of the better
Tutorials
days of my life, as two fundamentally wonderful things had just happened.
The reward I received was one of the original Arduino Uno starter kits—an Arduino
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board, a collection of electronic components, and an instructional book. It profoundly
changed my life. I’d later find that combining my newly learned electronics skills with
the stuff I did every day—coding open source, standardsbased websites and apps—
resulted in one of the most fascinating alchemies I’d ever experienced: JavaScript on
Things. That is, I could use the JavaScript I already knew as a turbo boost to electronics
hacking and the internet of things (IoT).
That came later, however. Initially, I learned how to construct simple electronic circuits
by working through the examples in the kit’s book and, later, avidly searching the web
to learn more. I learned how to apply logical control to these circuits by programming
the Arduino Uno’s microcontroller, writing simple sketches (programs) in Arduino’s
(very) C/C++like language, optimized for the board’s (very) limited program space and
memory.
And then, at the end of 2013, I discovered JohnnyFive. The open source Node.js
framework was young at the time, but already powerful. Instead of writing lowerlevel,
,
constrained Arduino .
code, I could write higherlevel JavaScript. programs to control my
.
Uno. I thought, “Wow, if I’d only discovered this earlier.”
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The combination of JavaScript and microcontrollers isn’t just a parlor trick, performed
for the sake of coating the entire known world with JavaScript. At first, even I, a
Node.js adherent, was skeptical: maybe this is pointless; maybe it will never take root.
Adding JavaScript into the mix perversely simplified my experience, and made
prototyping little projects much, much faster. I could use development workflows that
were more familiar to me as a web developer. I didn’t have to concern myself as much
with lowerlevel memory and resource optimization. JohnnyFive’s encapsulation of
behavior into highlevel component classes is intuitive: the resulting code can be
cleaner and easier to work with than many Arduino libraries. And it allowed me to take
advantage of the almost fathomless depths of the worldwide Node.js ecosystem via
npm. I could simply import modules, just like any other Node.js script out there. It was
wonderful.
I want to be very clear: there’s nothing wrong with Arduino or more “traditional” C
based microcontroller programming. There are very good reasons to care about
memory management, for example, especially if you’re writing firmware or making
production devices. And Arduino is rather a miracle: its entire raison d’être is to make
embedded electronics accessible to novices. Starting from scratch with Arduino and the
Arduino programming language is a perfectly reasonable, surmountable approach.
But JavaScript can help web developers get up to speed with electronics faster. For one
thing, introductory materials for Arduino (and other platforms) often assume no pre
existing knowledge of programming whatsoever, which means you may end up wading
through explanations of what an array is and how loops work. The finicky constraints
and particulars of microcontrollers can be distracting when you’re just learning how
things work. IDEs can be clunky. In some cases, you can end up spending a lot of time
getting things configured and not much time making things actually happen. JavaScript
has the power to abstract much of this away, letting you focus on the essential new
things you need to learn.
From that notion, this book arose: the idea that JavaScript can serve as a gateway to
electronics, making it easier for more people to learn how to make cool stuff with a
minimum of cognitive pain. JavaScript is the most popular programming language in
the world, the de facto language of the web; and the internet of things and maker
culture is tantalizing both creatively and commercially. Why not make a happy blend of
the two?
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At the end of the day, this stuff is fun. It’s a kick to be able to dream up and make real
your own inventions. It’s confidencelifting to have a basic competency with low
voltage electronic circuits, and to understand how embedded systems work in the real
world.
Maybe you’ll really love this like I do. Maybe you’ll help contribute to open source
projects. Maybe you’ll construct a wildly clever gadget. Maybe you’ll teach other people
what you’ve learned.
Perhaps you’ll simply have fun. That, on its own, is more than enough.
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Playlists
Acknowledgments
History
My gratitude starts right where my love of hardware hacking began: with the Over the
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Air conference crew and The National Museum of Computing (UK), whence my initial
Arduino Starter Kit originated. None of this would have happened without that
Tutorials
serendipitous event. Dan Appelquist, Margaret Gold, and Matthew Cashmore—thank
you for creating such a superb conference and inviting me to it, more than once, even!
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Rick Waldron achieves more in a day than I do in a month. (Rick, your JavaScript
Highlights
genius is legend.) His involvement with TC39, the ECMA working group responsible
for the JavaScript language itself, means he is literally indispensable. Oh, and he also
Settings
invented JohnnyFive, the leading open source Node.js framework for robotics and IoT,
around which much of this book revolves. I could go on for pages, chapters, about Rick.
Support
Writing a book takes a ridiculously large amount of time. Huge thanks go to leaders and
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colleagues at Bocoup for giving me the time and support I needed, and for continuously
pumping steady amounts of enthusiasm in my direction, as well as to the partners and
staff at Cloud Four for their patience.
Great editors are a true gift in a world that sometimes dismisses the value of editorial
process and feedback. My editor, Susanna Kline, provided helpful and insightful
support through the long haul. Brad Luyster, your technical review feedback was
phenomenal; it’s hard to say thank you hard enough. Several other reviewers also
provided helpful feedback on the manuscript at different stages: Alessandro Campeis,
Amit Lamba, Andrew Meredith, Bruno Sonnino, Earl Bingham, and Kevin Liao. I also
want to thank Manning’s publisher, Marjan Bace, and the rest of the editorial and
production teams who worked on the book behind the scenes.
Thanks also to Francis Gulotta for technical input, Kyle Jackson at Manning for fielding
my tech support needs, and my pal Chau Doan for sharing his firmware and embedded
electronics wisdom.
.
The JohnnyFive and related JavaScriptonThings communities have been just
brilliant. Thanks, Derek Runberg of SparkFun! Thanks, Donovan Buck, David
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Resseguie, Brian Genisio, and all the other JohnnyFive contributors!
Shawn Hymel’s Arduino library for the APDS9960 sensor—a handsome piece of work
—served as a springboard for parts of chapter 9. And the rover examples in chapters 6 and
8 are adapted from code written by Rick Waldron. (Again, Rick, thanks!)
Equally important to those who help you on a project itself are those who help you keep
your sanity while enduring it: thank you, my splendid family and friends.
I saved this extrabest spot right here to thank my partner (and allround fantastic
person) Bryan Fox: without his joyful and steady presence, this book could not possibly
exist.
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Playlists
“I’m curious about hardware and electronics and IoT, but I have absolutely no idea
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where to begin.” I’ve heard that notion, in many variations, from many (dozens?—at
least—maybe a hundred?) web developers. Yes, it certainly would be fun to be able to
Tutorials
build robots and clever gadgets. Yes, it would be useful to know how to read data from
sensors and do interesting things with the data, to be able to construct your own
Offers & Deals
automated, webconnected devices (for feeding your pet on time, detecting rainfall
amounts, displaying the latest rugby scores—the mind really does boggle at all the
Highlights
possibilities). But also, yes, it can feel like a daunting, even overwhelming, new
landscape if you’ve never so much as made an LED blink, much less written and flashed
Settings
optimized firmware to an embedded microcontroller.
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Good news! You can take advantage of your understanding of JavaScript and general
programming metaphors to frame your learning adventure, and make wrapping your
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head around this new world a bit less chaotic. JavaScript can lend a sheen of
familiarity, providing a touchstone to ease your introduction to electronics, hardware,
and the internet of things (IoT).
This book teaches the fundamentals of electronics and embedded systems for folks who
are comfortable with basic JavaScript but who may have no experience whatsoever
wiring up even the simplest circuit. Emphasis is put on the topics that will be new to
software developers: the critical basics of designing and building circuits, hardware
components (sensors, motors, resistors, and the like), and the interface between
hardware and software.
Over the course of this book, you’ll get handson with a variety of development boards,
hardware components, and software platforms. For the experiments (small projects) in
the first twothirds of the book, we’ll use the JohnnyFive open source Node.js
framework with the Arduino Uno development board. JohnnyFive’s API provides
many intuitive component classes that you can use to quickly prototype your gadgets
and inventions. The Uno is the most ubiquitous hobbyist board in the world, boasting
stability, simplicity, reliability, and a huge community of users and educators. The last
third of the book surveys a broader range of platforms, including the Node.jscapable
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Tessel 2 and the very popular Raspberry Pi.
By the end of the book, you should have a foundational toolkit—both mental and
physical—for planning, designing, implementing, and extending your own JavaScript
controlled electronic creations.
ROADMAP
The book consists of 12 chapters:
Chapter 1 defines what embedded systems are and enumerates the physical
components from which they’re built. It explains the ways in which JavaScript and
hardware can work together.
Chapter 2 introduces the Arduino Uno development board and gets you handson,
quickly, with some basic blinking LEDs. We’ll briefly look at how to control the Uno
with the Arduino IDE before jumping into JavaScript and JohnnyFive.
Chapters 4 through 6 are a romp through key electronics and concepts for
Chapters 10 and 11 delve into other I/Ocapable embedded hardware and JavaScript.
Chapter 10 looks at JavaScript and JavaScriptlike environments on constrained
platforms like the Espruino Pico. Chapter 11 explores more generalpurpose single
board computers (SBCs) like the Raspberry Pi.
Chapter 12 touches on cloud services and hardware control from the browser, and it
looks to the future. You’ll learn how to use a cloud service, resin.io, to manage and
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deploy a JohnnyFive application to a BeagleBone Black, and you’ll build an in
browser wireless doorbell with the Puck.js device and the Web Bluetooth API.
Code examples in this book are not, for the most part, complex. My philosophy is that
it’s better for code to be readable and understandable than for it to be showoffy and
clever. You certainly don’t need to have a deep familiarity with every word in the
ECMA262 spec (that’s the document that defines the JavaScript language); but if you
feel faint at the sight of arrow functions or haven’t yet gotten to know Promises, for
example, you may want to brush up a bit or keep a friendly companion at your side,
such as the very excellent Secrets of the JavaScript Ninja, Second Edition, by John
Resig, Bear Bibeault, and Josip Maras (Manning, 2016; www.manning.com/books/secrets
ofthejavascriptninjasecondedition). Code complexity and the use of modern language
features increase toward the end of the book.
Although the stepbystep instructions for the experiments provide all the commands
you’ll need to make your creations go, you should have basic competency in installing,
managing, and using Node.js and the npm package manager. You should also be
comfortable with executing commands from within a terminal environment.
A working knowledge of HTML and general grasp of CSS is helpful, although not
essential. (You could always cut and paste source markup for those components.)
Chapter 12 involves the use of Git version control software—prior experience with Git is
helpful but not critical.
JohnnyFive is open source, released under the (liberal) MIT software license. The book
makes use of many other open source software projects, including a dozen or so third
party npm modules. Most of the hardware platforms explored are open source as well;
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an exception is the Raspberry Pi 3, covered in chapter 11. To complete the “weather ball”
example in chapter 5, you’ll need a (free) API key from Dark Sky
(https://darksky.net/dev/register).
Code annotations accompany many of the source code listings, highlighting important
concepts.
The source code and assets for all examples in this book are available at
https://github.com/lyzadanger/javascriptonthings. Most examples in the book include all
the needed code and markup in the text (source code for thirdparty modules isn’t
included). But you can find the complete source of a few longer examples toward the
end of the book, as well as binary assets for examples (such as the MP3 used in the web
controlled doorbell in chapter 12), in the code repository.
A zip file containing source code at the time of publication will also be available on the
publisher’s website: www.manning.com/books/javascriptonthings.
BOOK FORUM
Purchase of JavaScript on Things includes free access to a private web forum run by
Manning Publications where you can make comments about the book, ask technical
questions, and receive help from the author and from other users. To access the forum,
go to https://forums.manning.com/forums/javascriptonthings. You can also learn more
about Manning’s forums and the rules of conduct at
https://forums.manning.com/forums/about.
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Part 1. A JavaScripter’s introduction to hardware
History
This part of the book will introduce you to the fundamentals of embedded systems and
Topics
electronic circuits. In chapter 1, you’ll learn what embedded systems are and how to
analyze their constituent components. We’ll spend some time looking at what it means
Tutorials
for JavaScript to “control” hardware, and we’ll examine the different ways that
JavaScript and electronics can work together.
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You’ll meet the Arduino Uno R3 development board in chapter 2, which we’ll use with all
Highlights
of the experiments through chapter 7. You’ll learn what the main parts of development
boards do and how they interact with other software and hardware components. You’ll
Settings
try out some basic LED experiments with the Uno using both the Arduino IDE and the
JohnnyFive Node.js framework.
Support
Chapter 3 will teach you the key fundamentals of electronic circuitry, diving into Ohm’s
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law and the relationships between voltage, current, and resistance. You’ll work on a
breadboard, constructing series and parallel circuits that contain multiple LEDs.
When you’re finished with this part of the book, you’ll have grasp of the basic
embeddedsystem underpinnings and core circuit concepts. You’ll be ready to start
building small, JavaScriptcontrolled projects with different kinds of inputs and
outputs.
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Settings
As a JavaScriptsavvy web developer, you make logical alchemy happen every day. But
now it’s possible to wield your softwaredevelopment skills in a new way, to program
Support
and control things in the real world. In this chapter, you’ll learn about the hardware
involved in different kinds of projects and devices, and you’ll also see how JavaScript
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and hardware can work together.
We’re surrounded by little magical things that blend the physical world with the realm
of the logical, connected, and virtual (figure 1.1). A keychain that broadcasts its location
wirelessly so you can find it with an app on your smartphone. A plant pot that makes
whining noises when it needs to be watered, or, better yet, sends you a petulant text
message. Billions of such objects blink, beep, tweet, automatically dim the lights, make
customized pots of tea, and otherwise perform their specialized duties across the
planet.
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It’s fun to build this stuff. The creativity involved when crafting with these kinds of
physical gadgets, the grassroots charm of inventive homebrew projects—these are the
kinds of things that hold appeal for web developers. We’re cut out for prototyping,
experimenting with new technologies, and blazing our own trails.
But getting started can be intimidating. When we see all the wires and components,
hear the jargon, stand on the outside looking in at hardwarehacking communities, the
kinds of skills involved can feel formidable, foreign. As a JavaScript developer, you may
be faced with some hurdles—perceived complexity, overabundant and scattered
information, conflation of hardware and software concepts—as you make your tentative
first forays into the world of physical hardware.
We’re going to use your JavaScript knowhow as an advantage, an aid to learning how
to design and build the kinds of things that make up the “internet of things” (IoT) and
inspire hardware hackers. You’ll be able to use your softwaredevelopment skills to skip
past some distractions and get focused, quickly, on the new skills you need to learn.
To get a feel for the journey we’re taking, let’s first take a look at the kinds of things
you’ll be learning to build. Let’s explore what we mean, exactly, when we say things or
hardware.
While we wouldn’t win any prestigious awards for the invention of this admittedly
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pedestrian contrivance, its basic ingredients are common to the other—more inspiring
—things you’ll learn to build.
Figure 1.2. The automatic fan system needs to take input from a temperature
sensor and manage the output of a motorized fan.
Inputs provide incoming data to the system, and sensors are a type of input that
provides data about the physical environment. There are all kinds of sensors you can
use in projects: sensors for light, heat, noise, vibration, vapors, humidity, smells,
motion, flames—you name it. Some, like our fan’s temperature sensor, provide simple
data—just a single value representing temperature—whereas others, like GPS or
accelerometers, produce more elaborate data.
A project’s outputs represent its net functionality to someone using it. Blinking lights,
irritating beeping sounds, status readouts on LCD screens, a robotic arm moving
sideways—all these are kinds of outputs. For this project, the fan is the sole output.
Not all inputs and outputs necessarily manifest in the physical world. A customer
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Exploring the Variety of Random
Documents with Different Content
My good Lord Sinnatus,
I once was at the hunting of a lion.
Roused by the clamour of the chase he woke,
Came to the front of the wood—his monarch mane
Bristled about his quick ears—he stood there
Staring upon the hunter. A score of dogs
Gnaw’d at his ankles: at the last he felt
The trouble of his feet, put forth one paw,
Slew four, and knew it not, and so remain’d
Staring upon the hunter: and this Rome
Will crush you if you wrestle with her; then
Save for some slight report in her own Senate
Scarce know what she has done.
(Aside.) Would I could move him,
Provoke him any way! (Aloud.) The Lady Camma,
Wise I am sure as she is beautiful,
Will close with me that to submit at once
Is better than a wholly-hopeless war,
Our gallant citizens murder’d all in vain,
Son, husband, brother gash’d to death in vain,
And the small state more cruelly trampled on
Than had she never moved.
Camma.
Sinnatus.
Synorix (bowing).
Sinnatus.
Synorix.
What is Synorix?
Sinnatus.
Synorix.
Camma.
Enter Attendant.
Attendant (aside).
Sinnatus (aside).
Attendant (aside).
Ay, my lord.
Synorix (overhearing).
Sinnatus (aloud).
[Exit.
Synorix.
Camma.
[Coming closer.
Camma.
Synorix.
Camma.
Synorix.
Camma.
Synorix.
See,
I tear it all to pieces, never dream’d
Of acting on it.
Camma.
Synorix.
Camma.
What plot?
Synorix.
Camma.
Synorix.
Brave—ay—too brave, too over-confident,
Too like to ruin himself, and you, and me!
Who else, with this black thunderbolt of Rome
Above him, would have chased the stag to-day
In the full face of all the Roman camp?
A miracle that they let him home again,
Not caught, maim’d, blinded him.
[Camma shudders.
Camma.
Synorix.
Synorix.
Camma.
I fear not.
Synorix.
Think,—torture,—death,—and come.
Camma.
I will, I will.
And I will not betray you.
Synorix (aside).
Sinnatus.
Thou art that Synorix! One whom thou hast wrong’d
Without there, knew thee with Antonius.
They howl for thee, to rend thee head from limb.
Synorix.
Sinnatus.
Synorix.
[Exit.
Sinnatus.
[Exit Attendant.
Camma.
Is he—that—Synorix?
Sinnatus.
Only one,
And he perhaps mistaken in the face.
Sinnatus.
Camma.
Sinnatus.
Camma.
Sinnatus.
Kindly?
O the most kindly Prince in all the world!
Would clap his honest citizens on the back,
Bandy their own rude jests with them, be curious
About the welfare of their babes, their wives,
O ay—their wives—their wives. What should he say?
He should say nothing to my wife if I
Were by to throttle him! He steep’d himself
In all the lust of Rome. How should you guess
What manner of beast it is?
Camma.
Yet he seem’d kindly,
And said he loathed the cruelties that Rome
Wrought on her vassals.
Sinnatus.
Camma.
Sinnatus.
Camma.
Sinnatus.
Camma.
Sinnatus.
Camma.
He is gone already.
Oh look,—yon grove upon the mountain,—white
In the sweet moon as with a lovelier snow!
But what a blotch of blackness underneath!
Sinnatus, you remember—yea, you must,
That there three years ago—the vast vine-bowers
Ran to the summit of the trees, and dropt
Their streamers earthward, which a breeze of May
Took ever and anon, and open’d out
The purple zone of hill and heaven; there
You told your love; and like the swaying vines—
Yea,—with our eyes,—our hearts, our prophet hopes
Let in the happy distance, and that all
But cloudless heaven which we have found together
In our three married years! You kiss’d me there
For the first time. Sinnatus, kiss me now.
Sinnatus.
Camma.
Sinnatus.
Camma.
I rise to-morrow
In the gray dawn, and take this holy cup
To lodge it in the shrine of Artemis.
Sinnatus.
Good!
Camma.
Sinnatus.
Camma.
Nay,
None that I know: ’tis but a step from here
To the Temple.
Sinnatus.
[Exit.
Synorix.
Publius!
Publius.
Here!
Synorix.
Publius.
Synorix.
Publius.
Synorix.
Synorix.
Camma.
Where is Antonius?
Synorix.
Synorix.
Camma.
To lodge this cup
Within the holy shrine of Artemis,
And so return.
Synorix.
Re-enter Camma.
Camma.
Where is Antonius?
Synorix.
Camma.
Synorix.
Camma.
Rome! Rome!
Sinnatus.
Adulterous dog!
[Dies.
Farewell!
Publius.
END OF ACT I.
ACT II.
Scene.—Interior of the Temple of Artemis.
Small gold gates on platform in front of the veil before the colossal
statue of the Goddess, and in the centre of the Temple a tripod
altar, on which is a lighted lamp. Lamps (lighted) suspended
between each pillar. Tripods, vases, garlands of flowers, etc.,
about stage. Altar at back close to Goddess, with two cups.
Solemn music. Priestesses decorating the Temple.
Enter a Priestess.
Priestess.
Phœbe.
Priestess.
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